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* [[David Heath]], [[Derek Allum]] ('''1997'''). ''The Historical Development of Computer Chess and its Impact on Artificial Intelligence''. [[Deep Blue#AAAI Workshop|Deep Blue versus Kasparov, AAAI Workshop]], [https://www.aaai.org/Papers/Workshops/1997/WS-97-04/WS97-04-013.pdf pdf]
* [[Alexander Reinefeld]] ('''2005'''). ''Die Entwicklung der Spielprogrammierung: Von John von Neumann bis zu den hochparallelen Schachmaschinen''. [http://www.informatik.hu-berlin.de/studium/ringvorlesung/ss05/slides/05-06-02.pdf slides as pdf], Themen der Informatik im historischen Kontext Ringvorlesung an der [https://en.wikipedia.org/wiki/Humboldt_University_of_Berlin HU Berlin], 02.06.2005 (English paper, German title)
* [[Jill Cirasella]], [[Danny Kopec]] ('''2006'''). ''[https://academicworks.cuny.edu/gc_pubs/174/ The History of Computer Games]''. [https://jillcirasella.commons.gcacademicworks.cuny.edu/files/2014/05/computer_games_handout.pdf pdfCUNY Academic Works]
* [http://www.computerhistory.org/atchm/author/dspicer/ Dag Spicer], [http://www.computerhistory.org/staff/kirsten-tashev/ Kirsten Tashev] ('''2006'''). ''The Quest to build a Thinking Machine - A History of Computer Chess''. [http://s3data.computerhistory.org/core/core-2006.pdf Core 5.1] a publication of [[The Computer History Museum]]
* [[Jaap van den Herik]] ('''2018'''). ''[http://icga.ntpu.edu.tw/icga2018/#topics From Shannon to Turing to DeepMind]''. [[CG 2018]] Keynote Lecture, an elaboration of the keynote lecture as

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