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Crafty

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* [[Levente Kocsis]], [[Jos Uiterwijk]], [[Eric Postma]], [[Jaap van den Herik]] ('''2002'''). ''[http://link.springer.com/chapter/10.1007/978-3-540-40031-8_11 The Neural MoveMap Heuristic in Chess]''. [[CG 2002]], [http://www.pradu.us/old/Nov27_2008/Buzz/research/parallel/movemap_heuristic.pdf pdf] » [[Neural MoveMap Heuristic]]
* [[Albert Xin Jiang]] ('''2003'''). ''Implementation of Multi-ProbCut in Chess''. CPSC 449 Thesis, [http://www.cs.ubc.ca/%7Ejiang/papers/thesis.pdf pdf]
* [[Jan Renze Steenhuisen]] ('''2005'''). ''New Results in Deep-Search Behaviour''. [[ICGA Journal#28_4|ICGA Journal, Vol. 28, No. 4]], [http://wwwciteseerx.stist.ewipsu.tudelft.nledu/%7Erenzeviewdoc/doc/ICGA_2005_4_DeepSearchsummary?doi=10.1.1.104.pdf pdf9527 CiteSeerX]
* [[Yew Jin Lim]], [[Wee Sun Lee]] ('''2006'''). ''RankCut - A Domain Independent Forward Pruning Method for Games''. [[Conferences#AAAI-2006|AAAI 2006]], [http://www.yewjin.com/storage/papers/rankcut.pdf pdf]
* [[Yew Jin Lim]] ('''2007'''). ''On Forward Pruning in Game-Tree Search''. Ph.D. thesis, [https://en.wikipedia.org/wiki/National_University_of_Singapore National University of Singapore], [http://www.yewjin.com/storage/papers/PhDThesisLimYewJin.pdf pdf]

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