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1st Computer Olympiad

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# [[Anders Kierulf]] ('''1989'''). ''New Concepts in Computer Othello: Corner Value, Edge Advoidance, Access, and Parity''. [[1st Computer Olympiad#Workshop|Heuristic Programming in AI 1]]
# [[Greg M. Gupton]] ('''1989'''). ''Genetic Learning Algorithm Applied to the Game of Othello''. [[1st Computer Olympiad#Workshop|Heuristic Programming in AI 1]]
# [[Wolfgang Nagl]] ('''1989'''). ''Best-Move Proving: A Fast Game Tree Searching Algorthm''. [[1st Computer Olympiad#Workshop|Heuristic Programming in AI 1]]
# [[Susan L. Epstein]] ('''1989'''). ''The Intelligent Novice - Learning to Play Better''. [[1st Computer Olympiad#Workshop|Heuristic Programming in AI 1]]

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