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Johannes Fürnkranz

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'''Johannes Fürnkranz''',<br/>
an Austrian mathematician, computer scientist, and [[Artificial Intelligence|AI]] researcher, since 2004 Professor in [[Knowledge|knowledge]] engineering <ref>[http://www.ke.informatik.tu-darmstadt.de/ Knowledge Engineering Group TU Darmstadt]</ref> at the [[Darmstadt University of Technology|TU Darmstadt]]. His research spans various AI-fields, such as [[Learning|machine lekrning]] and , [https://en.wikipedia.org/wiki/Data_mining data mining], and he more recently [[Monte-Carlo Tree Search|Monte-Carlo tree search]]. He is Editorial Board editorial board member of various scientific [[Periodical#AI|AI-Periodical]], such as the [https://en.wikipedia.org/wiki/Journal_of_Artificial_Intelligence_Research Journal of Artificial Intelligence Research] (JAIR) <ref>[http://www.ke.informatik.tu-darmstadt.de/%7Ejuffi/cv.html Johannes Fürnkranz - Curriculum Vitae]</ref>.
=Selected Publications=
* [[Franz-Günter Winkler]], [[Johannes Fürnkranz]] ('''1997'''). ''[https://www.aaai.org/Library/Workshops/1997/ws97-04-012.php On Effort in AI Research: A Description Along Two Dimensions]''. [[Deep Blue#AAAI Workshop|Deep Blue versus Kasparov, AAAI Workshop]]
* [[Franz-Günter Winkler]], [[Johannes Fürnkranz]] ('''1998'''). ''A Hypothesis on the Divergence of AI Research.'' [[ICGA Journal#21_1|ICCA Journal, Vol. 21, No. 1]], [http://members.aon.at/fgwinkler/PAPER/AI_chess.pdf pdf]
* [[Johannes Fürnkranz]], [[Bernhard Pfahringer]] ('''1998'''). ''Guest Editorial: First-Order Knowledge Discovery in Databases''. Applied Artificial Intelligence, Vol. 12, No. 5, 345-362, * [[Johannes Fürnkranz]] ('''1998'''). ''Integrative Windowing''. [https://arxiv.org/abs/cs/9805101 arXiv:cs/9805101]
==2000 ...==
* [[Johannes Fürnkranz]] ('''2000'''). ''Machine Learning in Games: A Survey''. [https://en.wikipedia.org/wiki/Austrian_Research_Institute_for_Artificial_Intelligence Austrian Research Institute for Artificial Intelligence], OEFAI-TR-2000-3, [http://www.ofai.at/cgi-bin/get-tr?download=1&paper=oefai-tr-2000-31.pdf pdf]
* [[Johannes Fürnkranz]] ('''2017'''). ''Machine Learning and Game Playing''. in [https://en.wikipedia.org/wiki/Claude_Sammut Claude Sammut], [https://en.wikipedia.org/wiki/Geoff_Webb Geoffrey I. Webb] (eds) ('''2017'''). ''[https://link.springer.com/referencework/10.1007%2F978-1-4899-7687-1 Encyclopedia of Machine Learning and Data Mining]''. [https://en.wikipedia.org/wiki/Springer_Science%2BBusiness_Media Springer], [https://en.wikipedia.org/wiki/Boston Boston, MA]
* [[Tobias Joppen]], [[Miriam Moneke]], [[Nils Schroder]], [[Christian Wirth]], [[Johannes Fürnkranz]] ('''2017'''). ''[http://ieeexplore.ieee.org/document/7970136/ Informed Hybrid Game Tree Search for General Video Game Playing]''. [[IEEE#TOCIAIGAMES|IEEE Transactions on Computational Intelligence and AI in Games]], Vol. PP, No. 99
* [[Tobias Joppen]], [[Christian Wirth]], [[Johannes Fürnkranz]] ('''2018'''). ''Preference-Based Monte Carlo Tree Search''. [https://arxiv.org/abs/1807.06286 arXiv:1807.06286]
* [[Tobias Joppen]], [[Johannes Fürnkranz]] ('''2019'''). ''[https://www.groundai.com/project/ordinal-monte-carlo-tree-search/ Ordinal Monte Carlo Tree Search]''. [[Darmstadt University of Technology|TU Darmstadt)]], [https://arxiv.org/abs/1901.04274 arXiv:1901.04274]
=Forum Posts=
=References=
<references />
 
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