Arion

Arion on a Dolphin [1]
Arion,
an UCI compliant chess engine by Gabriel Guillory, written in C++, first released in December 2004.
Arion had its over the board debut at the Seventh French Programmers Tournament, Massy 2005, and otherwise participates at Le Fou numérique and other rating lists.
Contents
Features
- Bitboards
- Legal Move Generation
- Iterative Deepening
- NegaScout
- Aspiration Windows
- Transposition Table
- Null Move Pruning
- Futility Pruning
- MVV/LVA
- Razoring
- Internal Iterative Deepening
- History Heuristic
- Killer Heuristic
- Extensions (Standard & Non-standard)
- Static Exchange Evaluation (Simple + Full)
- Enhanced Transposition Cutoff
- History Pruning
- Lazy Evaluation
- Adaptive Contempt Factor
- Pondering
- PGN Analyzer
- Perft
See also
Forum Posts
- questions about the new Arion engine by Dave, Winboard Forum, December 14, 2004
- Arion 1.3 : 2359 by Patrick Buchmann, Winboard Forum, March 11, 2005
- Arion 1.6 by Gabriel Guillory, Winboard Forum, September 09, 2005
- Arion 1.7 + PgnScanner 0.32 by Gabriel Guillory, Winboard Forum, March 07, 2006
- New link for Arion and PgnScanner by Gabriel Guillory, Winboard Forum, July 26, 2006
External Links
Chess Engine
Misc
- Arion (disambiguation) from Wikipedia
- Arion (mythology) from Wikipedia
- Arion from Wikipedia
- Arion (comics) from Wikipedia
- Arion (gastropod) from Wikipedia
- Arion Gesangverein from Wikipedia
- Arion Orchestre Baroque - Haydn La passione, YouTube Video
References
- ↑ François Boucher - Arion on a Dolphin, 1748, Princeton University Art Museum, Wikimedia Commons
- ↑ based on Arion chess program (Wayback Machine), slightly edited