Difference between revisions of "Zeta"

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Zeta is written in [[C]] (host) and [[OpenCL]] (device). The host handles the IO, but all chess related computations are done via OpenCL on the device.
 
Zeta is written in [[C]] (host) and [[OpenCL]] (device). The host handles the IO, but all chess related computations are done via OpenCL on the device.
  
Zeta v099 is a port of [[Zeta Dva]] to OpenCL, with classic parallel [[Alpha-Beta]] search, therefore 64 gpu threads are coupled to one worker, used during move generation, move picking and evaluation in parallel.
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Zeta v099 is a port of [[Zeta Dva]] to OpenCL, with parallel [[Alpha-Beta]] search, therefore 64 gpu-threads are coupled to one worker, used during move generation, move picking and evaluation in parallel.
  
 
Zeta v097 and v098 were designed to run thousands of independent [[Thread|threads]] on a [[GPU]], therefore they store the expanded game tree via an parallel [[Best-First Minimax Search]] search in [[Memory|memory]] .
 
Zeta v097 and v098 were designed to run thousands of independent [[Thread|threads]] on a [[GPU]], therefore they store the expanded game tree via an parallel [[Best-First Minimax Search]] search in [[Memory|memory]] .

Revision as of 14:25, 8 November 2022

Home * Engines * Zeta

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Zeta, (Zeta OpenCL Chess)
an experimental open source chess engine by Srdja Matovic, written in OpenCL. The engine has been in development since 2010 and was first released July 13, 2011 under the GNU GPL. Zeta supports only some basic commands of the Chess Engine Communication Protocol aka WinBoard and XBoard. It features Quad-Bitboards, and its ability to run on a GPU.

Details

Zeta is written in C (host) and OpenCL (device). The host handles the IO, but all chess related computations are done via OpenCL on the device.

Zeta v099 is a port of Zeta Dva to OpenCL, with parallel Alpha-Beta search, therefore 64 gpu-threads are coupled to one worker, used during move generation, move picking and evaluation in parallel.

Zeta v097 and v098 were designed to run thousands of independent threads on a GPU, therefore they store the expanded game tree via an parallel Best-First Minimax Search search in memory .

See also

Forum Posts

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2020 ...

External Links

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Misc


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