Difference between revisions of "Yngvi Björnsson"

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* [[Ryan Hayward]], [[Yngvi Björnsson]], [[Michael Johanson]], [[Morgan Kan]], [[Nathan Po]], [[Jack van Rijswijck]] ('''2003'''). ''Solving 7x7 Hex: Virtual Connections and Game-state Reduction''. [[Advances in Computer Games 10]], [http://www.ru.is/faculty/yngvi/pdf/HaywardBJKPR03.pdf pdf]
 
* [[Ryan Hayward]], [[Yngvi Björnsson]], [[Michael Johanson]], [[Morgan Kan]], [[Nathan Po]], [[Jack van Rijswijck]] ('''2003'''). ''Solving 7x7 Hex: Virtual Connections and Game-state Reduction''. [[Advances in Computer Games 10]], [http://www.ru.is/faculty/yngvi/pdf/HaywardBJKPR03.pdf pdf]
 
* [[Jonathan Schaeffer]], [[Yngvi Björnsson]], [[Neil Burch]], [[Rob Lake]], [[Paul Lu]], [[Steve Sutphen]] ('''2003'''). ''Building the Checkers 10-Piece Endgame Databases.'' [[Advances in Computer Games 10]]
 
* [[Jonathan Schaeffer]], [[Yngvi Björnsson]], [[Neil Burch]], [[Rob Lake]], [[Paul Lu]], [[Steve Sutphen]] ('''2003'''). ''Building the Checkers 10-Piece Endgame Databases.'' [[Advances in Computer Games 10]]
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* [[Yngvi Björnsson]], [[Markus Enzenberger]], [[Robert Holte]], [[Jonathan Schaeffer]], [https://dblp.uni-trier.de/pers/hd/y/Yap:Peter Peter Yap] ('''2003'''). ''Comparison of Different Grid Abstractions for Pathfinding on Maps''. [[Conferences#IJCAI2003|IJCAI 2003]], [https://www.ijcai.org/Proceedings/03/Papers/256.pdf pdf]
 
'''2004'''
 
'''2004'''
 
* [[Yngvi Björnsson]], [[Vignir Hafsteinsson]], [[Ársæll Jóhannsson]], [[Einar Jónsson]] ('''2004'''). ''Efficient Use of Reinforcement Learning in a Computer Game''. in Computer Games: Artificial Intellignece, Design and Education (CGAIDE'04), [http://www.ru.is/faculty/yngvi/pdf/BjornssonHJJ04.pdf pdf]
 
* [[Yngvi Björnsson]], [[Vignir Hafsteinsson]], [[Ársæll Jóhannsson]], [[Einar Jónsson]] ('''2004'''). ''Efficient Use of Reinforcement Learning in a Computer Game''. in Computer Games: Artificial Intellignece, Design and Education (CGAIDE'04), [http://www.ru.is/faculty/yngvi/pdf/BjornssonHJJ04.pdf pdf]

Revision as of 11:14, 1 May 2020

Home * People * Yngvi Björnsson

Yngvi Björnsson [1]

Yngvi Björnsson,
an Icelandic computer scientist and games researcher. After a B.S in Computer Science at the University of Iceland, and a few years in the industry (1988-1994), Yngvi studied at the University of Alberta in Canada [2] . As member of the Games research group [3], he co-authored the chess program The Turk along with Andreas Junghanns, which competed at the WMCCC 1996 in Jakarta [4] , developed the Lines of Action program and three times gold medal winner YL, co-authored the Hex program Mongoose and made his Ph.D. thesis in Computer Science, Selective Depth-First Game-Tree Search at the University of Alberta in 2002 [5] advised by Professor Tony Marsland. Yngvi contributed with Uncertainty Cut-Offs [6] [7], and invented Multi-Cut Pruning [8] .

Since 2004, Yngvi Björnsson is associate professor at the School of Computer Science, Reykjavík University, Iceland. He served as Vice-President of the ICGA from 2005 until 2011 and organized the WCCC 2005 in Reykjavík.

Photos

Olympiad2000loa.jpg

First medals in LoA: Mark Winands, Yngvi Björnsson (Gold), and Darse Billings [9]

AnthonyWithShannonTrophy1.jpg

Yngvi Björnsson awards Anthony Cozzie with the Shannon Trophy, WCCC 2005, Reykjavík

Chinook

Yngvi Björnsson was member of the Chinook team around Jonathan Schaeffer, solving Checkers [10] :

Yngvi’s major contribution to the project was with the Chinook endgame databases. His research interests include heuristic search in artificial intelligence.

General Game Playing

Yngvi Björnsson is involved in the successful development of the General Game Playing program Cadiaplayer from Reykjavik University, which won the General Game Playing world-champion in 2007 and 2008 [11] .

Selected Publications

[12] [13] [14]

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External Links

References

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