Difference between revisions of "Yngvi Björnsson"

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* [[Yngvi Björnsson]], [[Vignir Hafsteinsson]], [[Ársæll Jóhannsson]], [[Einar Jónsson]] ('''2004'''). ''Efficient Use of Reinforcement Learning in a Computer Game''. in Computer Games: Artificial Intellignece, Design and Education (CGAIDE'04), [http://www.ru.is/faculty/yngvi/pdf/BjornssonHJJ04.pdf pdf]
 
* [[Yngvi Björnsson]], [[Vignir Hafsteinsson]], [[Ársæll Jóhannsson]], [[Einar Jónsson]] ('''2004'''). ''Efficient Use of Reinforcement Learning in a Computer Game''. in Computer Games: Artificial Intellignece, Design and Education (CGAIDE'04), [http://www.ru.is/faculty/yngvi/pdf/BjornssonHJJ04.pdf pdf]
 
* [[Jan Willemson]], [[Yngvi Björnsson]] ('''2004'''). ''Six wins Hex tournament''. [[ICGA Journal#27_3|ICGA Journal, Vol. 27, No. 3]] » [[9th Computer Olympiad#Hex|9th Computer Olympiad]]
 
* [[Jan Willemson]], [[Yngvi Björnsson]] ('''2004'''). ''Six wins Hex tournament''. [[ICGA Journal#27_3|ICGA Journal, Vol. 27, No. 3]] » [[9th Computer Olympiad#Hex|9th Computer Olympiad]]
==2005 ...==
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'''2005'''
 
* [[Ryan Hayward]], [[Yngvi Björnsson]], [[Michael Johanson]], [[Morgan Kan]], [[Nathan Po]], [[Jack van Rijswijck]] ('''2005'''). ''Solving 7x7 Hex with domination, fill-in, and virtual connections''. Theoretical Computer Science, 349(2):123–139, 2005. [http://www.ru.is/faculty/yngvi/pdf/HaywardBJKPR05.pdf pdf]
 
* [[Ryan Hayward]], [[Yngvi Björnsson]], [[Michael Johanson]], [[Morgan Kan]], [[Nathan Po]], [[Jack van Rijswijck]] ('''2005'''). ''Solving 7x7 Hex with domination, fill-in, and virtual connections''. Theoretical Computer Science, 349(2):123–139, 2005. [http://www.ru.is/faculty/yngvi/pdf/HaywardBJKPR05.pdf pdf]
 
* [[Jonathan Schaeffer]], [[Yngvi Björnsson]], [[Neil Burch]], [[Akihiro Kishimoto]], [[Martin Müller]], [[Rob Lake]], [[Paul Lu]], [[Steve Sutphen]] ('''2005'''). ''Solving Checkers''. [[Conferences#IJCAI2005|IJCAI 2005]], [http://www.ru.is/faculty/yngvi/pdf/SchaefferBBKMLLS05.pdf pdf]
 
* [[Jonathan Schaeffer]], [[Yngvi Björnsson]], [[Neil Burch]], [[Akihiro Kishimoto]], [[Martin Müller]], [[Rob Lake]], [[Paul Lu]], [[Steve Sutphen]] ('''2005'''). ''Solving Checkers''. [[Conferences#IJCAI2005|IJCAI 2005]], [http://www.ru.is/faculty/yngvi/pdf/SchaefferBBKMLLS05.pdf pdf]
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* [[Yngvi Björnsson]], [[Stephan Schiffel]] ('''2013'''). ''[http://scholar.google.com/citations?view_op=view_citation&hl=en&user=jRcb4G4AAAAJ&citation_for_view=jRcb4G4AAAAJ:7PzlFSSx8tAC Comparison of GDL Reasoners]''. [[Conferences#IJCAI2013|IJCAI 2013]] <ref>[https://en.wikipedia.org/wiki/Game_Description_Language Game Description Language from Wikipedia]</ref>
 
* [[Yngvi Björnsson]], [[Stephan Schiffel]] ('''2013'''). ''[http://scholar.google.com/citations?view_op=view_citation&hl=en&user=jRcb4G4AAAAJ&citation_for_view=jRcb4G4AAAAJ:7PzlFSSx8tAC Comparison of GDL Reasoners]''. [[Conferences#IJCAI2013|IJCAI 2013]] <ref>[https://en.wikipedia.org/wiki/Game_Description_Language Game Description Language from Wikipedia]</ref>
 
* [[Tristan Cazenave]], [[Mark Winands]], [[Yngvi Björnsson]] (eds.) ('''2014'''). ''[http://www.springer.com/us/book/9783319149226 Computer Games]''. [[ECAI CGW 2014]] <ref>[[Mark Winands]], [[Tristan Cazenave]] ('''2014'''). ''ECAI Computer Games Workshop''. [[ICGA Journal#37_4|ICGA Journal, Vol. 37, No. 4]]</ref>
 
* [[Tristan Cazenave]], [[Mark Winands]], [[Yngvi Björnsson]] (eds.) ('''2014'''). ''[http://www.springer.com/us/book/9783319149226 Computer Games]''. [[ECAI CGW 2014]] <ref>[[Mark Winands]], [[Tristan Cazenave]] ('''2014'''). ''ECAI Computer Games Workshop''. [[ICGA Journal#37_4|ICGA Journal, Vol. 37, No. 4]]</ref>
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==2020 ...==
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* [[Aðalsteinn Pálsson]], [[Yngvi Björnsson]] ('''2021'''). ''Evaluating Interpretability Methods for DNNs in Game-Playing Agents''. [[Advances in Computer Games 17]]
  
 
=External Links=
 
=External Links=

Latest revision as of 20:42, 30 November 2021

Home * People * Yngvi Björnsson

Yngvi Björnsson [1]

Yngvi Björnsson,
an Icelandic computer scientist and games researcher. After a B.S in Computer Science at the University of Iceland, and a few years in the industry (1988-1994), Yngvi studied at the University of Alberta in Canada [2] . As member of the Games research group [3], he co-authored the chess program The Turk along with Andreas Junghanns, which competed at the WMCCC 1996 in Jakarta [4] , developed the Lines of Action program and three times gold medal winner YL, co-authored the Hex program Mongoose and made his Ph.D. thesis in Computer Science, Selective Depth-First Game-Tree Search at the University of Alberta in 2002 [5] advised by Professor Tony Marsland. Yngvi contributed with Uncertainty Cut-Offs [6] [7], and invented Multi-Cut Pruning [8] .

Since 2004, Yngvi Björnsson is associate professor at the School of Computer Science, Reykjavík University, Iceland. He served as Vice-President of the ICGA from 2005 until 2011 and organized the WCCC 2005 in Reykjavík.

Photos

Olympiad2000loa.jpg

First medals in LoA: Mark Winands, Yngvi Björnsson (Gold), and Darse Billings [9]

AnthonyWithShannonTrophy1.jpg

Yngvi Björnsson awards Anthony Cozzie with the Shannon Trophy, WCCC 2005, Reykjavík

Chinook

Yngvi Björnsson was member of the Chinook team around Jonathan Schaeffer, solving Checkers [10] :

Yngvi’s major contribution to the project was with the Chinook endgame databases. His research interests include heuristic search in artificial intelligence.

General Game Playing

Yngvi Björnsson is involved in the successful development of the General Game Playing program Cadiaplayer from Reykjavik University, which won the General Game Playing world-champion in 2007 and 2008 [11] .

Selected Publications

[12] [13] [14]

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External Links

References

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