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Wojciech Jaśkowski

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* [[Wojciech Jaśkowski]], [[Krzysztof Krawiec]], [[Bartosz Wieloch]] ('''2007'''). ''BrilliANT: The Winner Entry of the GECCO'2007 Ant Wars Contest.'' Technical report, [http://www.cs.put.poznan.pl/wjaskowski/pub/papers/jaskowski07antwars.pdf pdf]
* [[Wojciech Jaśkowski]], [[Krzysztof Krawiec]], [[Bartosz Wieloch]] ('''2008'''). ''Winning Ant Wars: Evolving a Human-Competitive Game Strategy using Fitnessless Selection''. [https://dblp.uni-trier.de/db/conf/eurogp/eurogp2008.html EuroGP 2008] <ref>[http://www.cs.put.poznan.pl/wjaskowski/projects/ant-wars Ant Wars] by [[Wojciech Jaśkowski]]</ref>
* [[Wojciech Jaśkowski]], [[Bartosz Wieloch]], [[Krzysztof Krawiec]] ('''2008'''). ''Fitnessless Coevolution''. [httphttps://www.informatikdblp.uni-trier.de/~ley/db/conf/gecco/gecco2008.html#JaskowskiKW08 GECCO'08], [http://www.cs.put.poznan.pl/wjaskowski/pub/papers/jaskowski08fitnessless.pdf pdf]
* [[Wojciech Jaśkowski]], [[Krzysztof Krawiec]], [[Bartosz Wieloch]] ('''2008'''). ''Evolving Strategy for a Probabilistic Game of Imperfect Information using Genetic Programming''. Genetic Programming and Evolvable Machines, Vol. 9, No. 4, [http://www.cs.put.poznan.pl/wjaskowski/pub/papers/jaskowski08evolving.pdf pdf]
* [[Wojciech Jaśkowski]], [[Krzysztof Krawiec]] ('''2009'''). ''[https://www.academia.edu/4601810/Formal_Analysis_and_Algorithms_for_Extracting_Coordinate_Systems_of_Games Formal Analysis and Algorithms for Extracting Coordinate Systems of Games]''. [https://dblp.uni-trier.de/db/conf/cig/cig2009.html CIG 2009]
* [[Marcin Szubert]], [[Wojciech Jaśkowski]], [[Paweł Liskowski]], [[Krzysztof Krawiec]] ('''2015'''). ''[https://link.springer.com/chapter/10.1007/978-3-319-16549-3_32 The Role of Behavioral Diversity and Difficulty of Opponents in Coevolving Game-Playing Agents]''. [https://dblp.uni-trier.de/db/conf/evoW/evoappl2015.html EvoApplications 2015]
* [[Wojciech Jaśkowski]] ('''2016'''). ''Mastering 2048 with Delayed Temporal Coherence Learning, Multi-Stage Weight Promotion, Redundant Encoding and Carousel Shaping''. [https://arxiv.org/abs/1604.05085 arXiv:1604.05085]
* [[Wojciech Jaśkowski]], [[Marcin Szubert]] ('''2016'''). ''[https://ieeexplore.ieee.org/document/7180338 Coevolutionary CMA-ES for Knowledge-Free Learning of Game Position Evaluation]''. [[IEEE#TOCIAIGAMES|IEEE Transactions on Computational Intelligence and AI in Games]], Vol. 8, No. 4 <ref>[https://en.wikipedia.org/wiki/CMA-ES CMA-ES from Wikipedia]</ref>
* [[Wojciech Jaśkowski]], [[Paweł Liskowski]], [[Marcin Szubert]], [[Krzysztof Krawiec]] ('''2016'''). ''[https://content.sciendo.com/view/journals/amcs/26/1/article-p215.xml The performance profile: A multi–criteria performance evaluation method for test–based problems]''. [https://en.wikipedia.org/wiki/International_Journal_of_Applied_Mathematics_and_Computer_Science International Journal of Applied Mathematics and Computer Science], Vol. 26, No. 1
* [[Paweł Liskowski]], [[Wojciech Jaśkowski]], [[Krzysztof Krawiec]] ('''2017'''). ''Learning to Play Othello with Deep Neural Networks''. [https://arxiv.org/abs/1711.06583 arXiv:1711.06583] <ref>[https://en.wikipedia.org/wiki/Edax_(computing) Edax] by [[Richard Delorme]]</ref>
* [[Paweł Liskowski]], [[Wojciech Jaśkowski]], [[Krzysztof Krawiec]] ('''2018'''). ''Learning to Play Othello with Deep Neural Networks''. [[IEEE#TOG|IEEE Transactions on Games]]

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