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Video Chess

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'''Video Chess''',<br/>
a chess program for the [[Atari 8-bit|Atari 2600]] [https://en.wikipedia.org/wiki/Video_game_console Video game console] released by [https://en.wikipedia.org/wiki/Atari Atari] in 19781977,
developed by [[Larry Wagner]] and [[Bob Whitehead]] (Graphics) in [[6502]] [[Assembly]], the game AI with the help of [[Julio Kaplan]] <ref>[https://www.linkedin.com/in/tekla-perry-33b4a211 Tekla E. Perry], [https://spectrum.ieee.org/at-work/innovation/review-liars-outliers Paul Wallich] ('''1983'''). ''[http://www.atarimuseum.com/videogames/consoles/2600/Atari_case_history.html Design case history: the Atari Video Computer System]''. [[IEEE#Spectrum|IEEE Spectrum]], March 1983, "Doing the 'impossible': chess"</ref>.
According to Larry Wagner, Video Chess was developed as a direct result of a customer who complained that the (original) [https://en.wikipedia.org/wiki/Atari_2600#Launch_and_success Video Computer System] box showed a picture of chess, but that no chess game existed <ref>[http://www.digitpress.com/library/interviews/interview_bob_whitehead.html DP Interviews with Bob Whitehead] by Scott Stilphen</ref>. [https://en.wikipedia.org/wiki/Bank_switching Bank switching] [[Memory#ROM|ROMs]] was pioneered for earlier prototypes of Video Chess that were larger than four kilobytes, however the released version ended up fitting the standard 4K size <ref>[https://en.wikipedia.org/wiki/Video_Chess Video Chess from Wikipedia]</ref>.

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