Difference between revisions of "Tomoyuki Kaneko"

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* [[Shogo Takeuchi]], [[Tomoyuki Kaneko]] ('''2015'''). ''[http://ieeexplore.ieee.org/xpl/articleDetails.jsp?arnumber=7336038 Estimating Ratings of Computer Players by the Evaluation Scores and Principal Variations in Shogi]''. [http://ieeexplore.ieee.org/xpl/mostRecentIssue.jsp?punumber=7335993 ACIT-CSI]
 
* [[Shogo Takeuchi]], [[Tomoyuki Kaneko]] ('''2015'''). ''[http://ieeexplore.ieee.org/xpl/articleDetails.jsp?arnumber=7336038 Estimating Ratings of Computer Players by the Evaluation Scores and Principal Variations in Shogi]''. [http://ieeexplore.ieee.org/xpl/mostRecentIssue.jsp?punumber=7335993 ACIT-CSI]
 
* [[Takahisa Imagawa]], [[Tomoyuki Kaneko]] ('''2016'''). ''Monte Carlo Tree Search with Robust Exploration''. [[CG 2016]]
 
* [[Takahisa Imagawa]], [[Tomoyuki Kaneko]] ('''2016'''). ''Monte Carlo Tree Search with Robust Exploration''. [[CG 2016]]
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* [[Taichi Nakayashiki]], [[Tomoyuki Kaneko]] ('''2018'''). ''Learning of Evaluation Functions via Self-Play Enhanced by Checkmate Search''. [https://dblp.uni-trier.de/db/conf/taai/taai2018.html TAAI 2018]
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* [[Yusaku Mandai]], [[Tomoyuki Kaneko]] ('''2018'''). ''Alternative Multitask Training for Evaluation Functions in Game of Go''. [https://dblp.uni-trier.de/db/conf/taai/taai2018.html TAAI 2018]
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* [[Hanhua Zhu]], [[Tomoyuki Kaneko]] ('''2018'''). ''Comparison of Loss Functions for Training of Deep Neural Networks in Shogi''. [https://dblp.uni-trier.de/db/conf/taai/taai2018.html TAAI 2018]
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* [[Tianhe Wang]], [[Tomoyuki Kaneko]] ('''2018'''). ''Application of Deep Reinforcement Learning in Werewolf Game Agents''. [https://dblp.uni-trier.de/db/conf/taai/taai2018.html TAAI 2018]
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* [[Hyunwoo Oh]], [[Tomoyuki Kaneko]] ('''2018'''). ''Deep Recurrent Q-Network with Truncated History''. [https://dblp.uni-trier.de/db/conf/taai/taai2018.html TAAI 2018]
  
 
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=External Links=  

Revision as of 15:03, 7 March 2019

Home * People * Tomoyuki Kaneko

Tomoyuki Kaneko [1]

Tomoyuki Kaneko,
a Japanese computer scientist, and associate professor at Graduate School of the University of Tokyo. His research interests include machine learning in games, and automated feature construction for evaluation functions of general game players. He is co-author of the open source Shogi program GPS Shogi [2], available under GPL version 2 or later. In April 2013, GPS Shogi, running on a computer cluster of 700 PCs in the University of Tokyo, beat Hiroyuki Miura, one of the Top-10 professional Shogi players [3] [4].

See also

Selected Publications

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External Links

References

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