Difference between revisions of "The Bernstein Chess Program"

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'''The Bernstein Chess Program''',<br/>
 
'''The Bernstein Chess Program''',<br/>
was the first complete chess program, developed in [[Timeline#1957|1957]] at [https://en.wikipedia.org/wiki/Service_Bureau_Corporation Service Bureau Corporation], [https://en.wikipedia.org/wiki/Madison_Avenue Madison] & [https://en.wikipedia.org/wiki/59th_Street_%28Manhattan%29 59th Street], [https://en.wikipedia.org/wiki/Manhattan Manhattan], [https://en.wikipedia.org/wiki/New_York_City New York City] <ref>[http://www.newyorker.com/magazine/1958/11/29/runner-up-4 Runner-Up - The New Yorker - November 29, 1958]</ref>, by chess player and programmer at [[IBM]], [[Alex Bernstein]] with his colleagues [[Michael de V. Roberts]], [[Timothy Arbuckle]] and [[Martin Belsky]], supported by chess advisor [https://en.wikipedia.org/wiki/Arthur_Bisguier Arthur Bisguier] <ref>[http://de.wikipedia.org/wiki/Arthur_Bisguier Arthur Bisguier from Wikipedia.de] (German)</ref>, who became IBM employee at that time and in 1957 [https://en.wikipedia.org/wiki/International_Grandmaster international chess grandmaster], and supervised by [[Nathaniel Rochester]] <ref>[https://en.wikipedia.org/wiki/Nathaniel_Rochester_%28computer_scientist%29 Nathaniel Rochester (computer scientist) from Wikipedia]</ref>.  
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was the first complete chess program, developed around [[Timeline#1957|1957]] at [https://en.wikipedia.org/wiki/Service_Bureau_Corporation Service Bureau Corporation], [https://en.wikipedia.org/wiki/Madison_Avenue Madison] & [https://en.wikipedia.org/wiki/59th_Street_%28Manhattan%29 59th Street], [https://en.wikipedia.org/wiki/Manhattan Manhattan], [https://en.wikipedia.org/wiki/New_York_City New York City] <ref>[http://www.newyorker.com/magazine/1958/11/29/runner-up-4 Runner-Up - The New Yorker - November 29, 1958]</ref>, by chess player and programmer at [[IBM]], [[Alex Bernstein]] with his colleagues [[Michael de V. Roberts]], [[Timothy Arbuckle]] and [[Martin Belsky]], supported by chess advisor [https://en.wikipedia.org/wiki/Arthur_Bisguier Arthur Bisguier] <ref>[http://de.wikipedia.org/wiki/Arthur_Bisguier Arthur Bisguier from Wikipedia.de] (German)</ref>, who became IBM employee at that time and in 1957 [https://en.wikipedia.org/wiki/International_Grandmaster international chess grandmaster], and supervised by [[Nathaniel Rochester]] <ref>[https://en.wikipedia.org/wiki/Nathaniel_Rochester_%28computer_scientist%29 Nathaniel Rochester (computer scientist) from Wikipedia]</ref>.
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=Quote=
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As mentioned by [[John McCarthy]] <ref>[http://www-formal.stanford.edu/jmc/slides/dartmouth/dartmouth/node1.html The Dartmouth Workshop--as planned and as it happened]</ref>, the Bernstein Chess Program under construction was presented at the [https://en.wikipedia.org/wiki/Dartmouth_workshop 1956 Dartmouth workshop]:
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Alex Bernstein of IBM presented his chess program under construction. My reaction was to invent and recommend to him [[Alpha-Beta|alpha-beta]] pruning. He was unconvinced.  
  
 
=Shannon Type B=
 
=Shannon Type B=

Revision as of 11:54, 7 June 2019

Home * Engines * The Bernstein Chess Program

The Bernstein Chess Program,
was the first complete chess program, developed around 1957 at Service Bureau Corporation, Madison & 59th Street, Manhattan, New York City [2], by chess player and programmer at IBM, Alex Bernstein with his colleagues Michael de V. Roberts, Timothy Arbuckle and Martin Belsky, supported by chess advisor Arthur Bisguier [3], who became IBM employee at that time and in 1957 international chess grandmaster, and supervised by Nathaniel Rochester [4].

Quote

As mentioned by John McCarthy [5], the Bernstein Chess Program under construction was presented at the 1956 Dartmouth workshop:

Alex Bernstein of IBM presented his chess program under construction. My reaction was to invent and recommend to him alpha-beta pruning. He was unconvinced. 

Shannon Type B

The Bernstein Chess Program was the prototype of a selective forward pruning, Shannon Type B program. On an IBM 704, one of the last vacuum tube computers, it searched four plies minimax in around 8 minutes, considering seven most plausible moves from each position and evaluated material, mobility, area control and king defense [6].

Publications

[7]

External Links

References

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