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Template:Quote Shura-Bura

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[[Template:Quote Shura-Bura|Quote]] from ''The Early Development of Programming in the USSR'' by [[Mathematician#Ershov|Andrey Ershov]] and [[Mikhail R. Shura-Bura]] <ref>[[Mathematician#Ershov|Andrey Ershov]], [[Mikhail R. Shura-Bura]] ('''1980'''). ''[http://ershov.iis.nsk.su/archive/eaindex.asp?lang=2&gid=910 The Early Development of Programming in the USSR]''. in [https://en.wikipedia.org/wiki/Nicholas_C._Metropolis Nicholas C. Metropolis] (ed.) ''[http://dl.acm.org/citation.cfm?id=578384 A History of Computing in the Twentieth Century]''. [https://en.wikipedia.org/wiki/Academic_Press Academic Press], [http://ershov.iis.nsk.su/archive/eaimage.asp?did=28792&fileid=173671 preprint pp. 44]</ref>
At the end of the 1950's a group of Moscow mathematicians began a study of computerized chess. Sixteen years later, the studies would lead to victory in the [[WCCC 1974|first world chess tournament for computer programs]] held in Stockholm during the 1974 [[IFIP]] Congress. An important component of this success was a deep study of the problems of information organization in [[Memory|computer memory]] and of various [[Search|search heuristics]]. [[Georgy Adelson-Velsky|G. M. Adelson-Velsky]] and [[Mathematician#Landis|E. M. Landis]] invented the [https://en.wikipedia.org/wiki/AVL_tree binary search tree] ("dichotomic inquiry") and [[Alexander Brudno|A. L. Brudno]], independent of [[John McCarthy|J. McCarthy]], discovered the [[Alpha-Beta|(α,β)-heuristic]] for reducing search times on a game tree.

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