https://www.chessprogramming.org/index.php?title=Template:Quote_McCarthy_on_AI&feed=atom&action=historyTemplate:Quote McCarthy on AI - Revision history2024-03-29T12:28:29ZRevision history for this page on the wikiMediaWiki 1.30.1https://www.chessprogramming.org/index.php?title=Template:Quote_McCarthy_on_AI&diff=16011&oldid=prevGerdIsenberg at 14:29, 7 December 20192019-12-07T14:29:08Z<p></p>
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</table>GerdIsenberghttps://www.chessprogramming.org/index.php?title=Template:Quote_McCarthy_on_AI&diff=15969&oldid=prevGerdIsenberg at 13:34, 7 December 20192019-12-07T13:34:53Z<p></p>
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</table>GerdIsenberghttps://www.chessprogramming.org/index.php?title=Template:Quote_McCarthy_on_AI&diff=1390&oldid=prevGerdIsenberg at 11:57, 3 May 20182018-05-03T11:57:57Z<p></p>
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<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline"> </ins>[[Alexander Kronrod]], a Russian AI researcher, said '[[Chess]] is the [https://en.wikipedia.org/wiki/Drosophila Drosophila] of [[Artificial Intelligence|AI]].' He was making an analogy with geneticists' use of that fruit fly to study inheritance. Playing chess requires certain intellectual mechanisms and not others. Chess programs now play at grandmaster level, but they do it with limited intellectual mechanisms compared to those used by a human chess player, substituting large amounts of computation for understanding. Once we understand these mechanisms better, we can build human-level chess programs that do far less computation than do present programs. Unfortunately, the competitive and commercial aspects of making computers play chess have taken precedence over using chess as a scientific domain. It is as if the geneticists after 1910 had organized fruit fly races and concentrated their efforts on breeding fruit flies that could win these races.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Alexander Kronrod]], a Russian AI researcher, said '[[Chess]] is the [https://en.wikipedia.org/wiki/Drosophila Drosophila] of [[Artificial Intelligence|AI]].' He was making an analogy with geneticists' use of that fruit fly to study inheritance. Playing chess requires certain intellectual mechanisms and not others. Chess programs now play at grandmaster level, but they do it with limited intellectual mechanisms compared to those used by a human chess player, substituting large amounts of computation for understanding. Once we understand these mechanisms better, we can build human-level chess programs that do far less computation than do present programs. Unfortunately, the competitive and commercial aspects of making computers play chess have taken precedence over using chess as a scientific domain. It is as if the geneticists after 1910 had organized fruit fly races and concentrated their efforts on breeding fruit flies that could win these races.</div></td><td colspan="2"> </td></tr>
</table>GerdIsenberghttps://www.chessprogramming.org/index.php?title=Template:Quote_McCarthy_on_AI&diff=179&oldid=prevGerdIsenberg: selflink to template2018-04-10T09:28:25Z<p>selflink to template</p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Alexander Kronrod]], a Russian AI researcher, said '[[Chess]] is the [https://en.wikipedia.org/wiki/Drosophila Drosophila] of [[Artificial Intelligence|AI]].' He was making an analogy with geneticists' use of that fruit fly to study inheritance. Playing chess requires certain intellectual mechanisms and not others. Chess programs now play at grandmaster level, but they do it with limited intellectual mechanisms compared to those used by a human chess player, substituting large amounts of computation for understanding. Once we understand these mechanisms better, we can build human-level chess programs that do far less computation than do present programs. Unfortunately, the competitive and commercial aspects of making computers play chess have taken precedence over using chess as a scientific domain. It is as if the geneticists after 1910 had organized fruit fly races and concentrated their efforts on breeding fruit flies that could win these races.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Alexander Kronrod]], a Russian AI researcher, said '[[Chess]] is the [https://en.wikipedia.org/wiki/Drosophila Drosophila] of [[Artificial Intelligence|AI]].' He was making an analogy with geneticists' use of that fruit fly to study inheritance. Playing chess requires certain intellectual mechanisms and not others. Chess programs now play at grandmaster level, but they do it with limited intellectual mechanisms compared to those used by a human chess player, substituting large amounts of computation for understanding. Once we understand these mechanisms better, we can build human-level chess programs that do far less computation than do present programs. Unfortunately, the competitive and commercial aspects of making computers play chess have taken precedence over using chess as a scientific domain. It is as if the geneticists after 1910 had organized fruit fly races and concentrated their efforts on breeding fruit flies that could win these races.</div></td></tr>
</table>GerdIsenberghttps://www.chessprogramming.org/index.php?title=Template:Quote_McCarthy_on_AI&diff=175&oldid=prevGerdIsenberg at 09:05, 10 April 20182018-04-10T09:05:05Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Alexander Kronrod]], a Russian AI researcher, said '[[Chess]] is the [https://en.wikipedia.org/wiki/Drosophila Drosophila] of [[Artificial Intelligence|AI]].' He was making an analogy with geneticists' use of that fruit fly to study inheritance. Playing chess requires certain intellectual mechanisms and not others. Chess programs now play at grandmaster level, but they do it with limited intellectual mechanisms compared to those used by a human chess player, substituting large amounts of computation for understanding. Once we understand these mechanisms better, we can build human-level chess programs that do far less computation than do present programs. Unfortunately, the competitive and commercial aspects of making computers play chess have taken precedence over using chess as a scientific domain. It is as if the geneticists after 1910 had organized fruit fly races and concentrated their efforts on breeding fruit flies that could win these races.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Alexander Kronrod]], a Russian AI researcher, said '[[Chess]] is the [https://en.wikipedia.org/wiki/Drosophila Drosophila] of [[Artificial Intelligence|AI]].' He was making an analogy with geneticists' use of that fruit fly to study inheritance. Playing chess requires certain intellectual mechanisms and not others. Chess programs now play at grandmaster level, but they do it with limited intellectual mechanisms compared to those used by a human chess player, substituting large amounts of computation for understanding. Once we understand these mechanisms better, we can build human-level chess programs that do far less computation than do present programs. Unfortunately, the competitive and commercial aspects of making computers play chess have taken precedence over using chess as a scientific domain. It is as if the geneticists after 1910 had organized fruit fly races and concentrated their efforts on breeding fruit flies that could win these races.</div></td></tr>
</table>GerdIsenberghttps://www.chessprogramming.org/index.php?title=Template:Quote_McCarthy_on_AI&diff=173&oldid=prevGerdIsenberg: Created page with "Quote by John McCarthy from ''What is Artificial Intelligence''? <ref>[https://www-formal.stanford.edu/jmc/whatisai/whatisai.html What is Artificial Intelligence?] by John..."2018-04-10T08:52:05Z<p>Created page with "Quote by <a href="/John_McCarthy" title="John McCarthy">John McCarthy</a> from ''What is Artificial Intelligence''? <ref>[https://www-formal.stanford.edu/jmc/whatisai/whatisai.html What is Artificial Intelligence?] by John..."</p>
<p><b>New page</b></p><div>Quote by [[John McCarthy]] from ''What is Artificial Intelligence''? <ref>[https://www-formal.stanford.edu/jmc/whatisai/whatisai.html What is Artificial Intelligence?] by John McCarthy</ref> <ref>[[John McCarthy]] ('''1989'''). ''The Fruitfly on the Fly''. [[ICGA Journal#12_4|ICCA Journal, Vol. 12, No. 4]]</ref> <ref>[[John McCarthy]] ('''1990'''). ''Chess as the Drosophila of AI''. [[Computers, Chess, and Cognition]], pp. 227-237</ref>:<br />
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[[Alexander Kronrod]], a Russian AI researcher, said '[[Chess]] is the [https://en.wikipedia.org/wiki/Drosophila Drosophila] of [[Artificial Intelligence|AI]].' He was making an analogy with geneticists' use of that fruit fly to study inheritance. Playing chess requires certain intellectual mechanisms and not others. Chess programs now play at grandmaster level, but they do it with limited intellectual mechanisms compared to those used by a human chess player, substituting large amounts of computation for understanding. Once we understand these mechanisms better, we can build human-level chess programs that do far less computation than do present programs. Unfortunately, the competitive and commercial aspects of making computers play chess have taken precedence over using chess as a scientific domain. It is as if the geneticists after 1910 had organized fruit fly races and concentrated their efforts on breeding fruit flies that could win these races.</div>GerdIsenberg