Difference between revisions of "Takuya Obata"

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'''Takuya Obata''',<br/>
 
'''Takuya Obata''',<br/>
a Japanese computer scientist, M.Sc in 2011 from the Department of Computer Science, [https://en.wikipedia.org/wiki/University_of_Electro-Communications University of Electro-Communications], [https://en.wikipedia.org/wiki/Ch%C5%8Dfu,_Tokyo Tokyo]. As [[Shogi]] programmer, Takuya Obata is author of [[Clair 1/128]] and [[1/128 Rigan]], and co-author of [[Bonanza]] <ref>[https://groups.google.com/d/msg/shogi-l/bazz1reADOY/KB8UvBZQf_cJ WCSC20 Participant List] by Nobu, SHOGI-L, Shogi Google Group, February 02, 2010</ref>. Clair 1/128 won the Gold medal in [[15th Computer Olympiad#Shogi5x5|Shogi (5x5), Kanazawa 2010]], ahead of runner-up [https://www.game-ai-forum.org/icga-tournaments/program.php?id=682 Shokidoki] by [[Harm Geert Muller]], while Shokidoki won Gold in [[17th Computer Olympiad|Yokohama 2013]] ahead of 1/128 Rigan operated by [[Nakamichi Takashi]]. Clair 1/128 applies [[Magic Bitboards|magic bitboards]] and the [[Minimax Tree Optimization|Bonanza method]] of [[Automated Tuning|automated tuning]] <ref>[[Tomoyuki Kaneko]], [[Kunihito Hoki]] ('''2011'''). ''Analysis of Evaluation-Function Learning by Comparison of Sibling Nodes''. [[Advances in Computer Games 13]]</ref> <ref>[[Kunihito Hoki]], [[Tomoyuki Kaneko]] ('''2011'''). ''The Global Landscape of Objective Functions for the Optimization of Shogi Piece Values with a Game-Tree Search''. [[Advances in Computer Games 13]]</ref> <ref>[https://www.game-ai-forum.org/icga-tournaments/program.php?id=616 Clair 1/128's ICGA Tournaments]</ref>.  
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a Japanese computer scientist, M.Sc in 2011 from the Department of Computer Science, [https://en.wikipedia.org/wiki/University_of_Electro-Communications University of Electro-Communications], [https://en.wikipedia.org/wiki/Ch%C5%8Dfu,_Tokyo Tokyo]. As [[Shogi]] programmer, Takuya Obata is author of [[Clair 1/128]] and [[1/128 Rigan]], and co-author of [[Bonanza]] <ref>[https://groups.google.com/d/msg/shogi-l/bazz1reADOY/KB8UvBZQf_cJ WCSC20 Participant List] by Nobu, SHOGI-L, Shogi Google Group, February 02, 2010</ref>. Clair 1/128 won the Gold medal in [[15th Computer Olympiad#Shogi5x5|Shogi (5x5), Kanazawa 2010]], ahead of runner-up [[Shokidoki]] by [[Harm Geert Muller]], while Shokidoki won Gold in [[17th Computer Olympiad|Yokohama 2013]] ahead of 1/128 Rigan operated by [[Nakamichi Takashi]]. Clair 1/128 applies [[Magic Bitboards|magic bitboards]] and the [[Minimax Tree Optimization|Bonanza method]] of [[Automated Tuning|automated tuning]] <ref>[[Tomoyuki Kaneko]], [[Kunihito Hoki]] ('''2011'''). ''Analysis of Evaluation-Function Learning by Comparison of Sibling Nodes''. [[Advances in Computer Games 13]]</ref> <ref>[[Kunihito Hoki]], [[Tomoyuki Kaneko]] ('''2011'''). ''The Global Landscape of Objective Functions for the Optimization of Shogi Piece Values with a Game-Tree Search''. [[Advances in Computer Games 13]]</ref> <ref>[https://www.game-ai-forum.org/icga-tournaments/program.php?id=616 Clair 1/128's ICGA Tournaments]</ref>.  
  
 
=Selected Publications=
 
=Selected Publications=
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=References=  
 
=References=  
 
<references />
 
<references />
 
 
'''[[People|Up one level]]'''
 
'''[[People|Up one level]]'''
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[[Category:Shogi Programmer|Obata]]

Latest revision as of 17:51, 13 March 2019

Home * People * Takuya Obata

Takuya Obata [1]

Takuya Obata,
a Japanese computer scientist, M.Sc in 2011 from the Department of Computer Science, University of Electro-Communications, Tokyo. As Shogi programmer, Takuya Obata is author of Clair 1/128 and 1/128 Rigan, and co-author of Bonanza [2]. Clair 1/128 won the Gold medal in Shogi (5x5), Kanazawa 2010, ahead of runner-up Shokidoki by Harm Geert Muller, while Shokidoki won Gold in Yokohama 2013 ahead of 1/128 Rigan operated by Nakamichi Takashi. Clair 1/128 applies magic bitboards and the Bonanza method of automated tuning [3] [4] [5].

Selected Publications

[6]

External Links

References

  1. Image clipped from Takeshi Ito (2011). Clair 1/128 wins 5x5 Shogi Tournament. ICGA Journal, Vol. 34, No. 1, pp. 41
  2. WCSC20 Participant List by Nobu, SHOGI-L, Shogi Google Group, February 02, 2010
  3. Tomoyuki Kaneko, Kunihito Hoki (2011). Analysis of Evaluation-Function Learning by Comparison of Sibling Nodes. Advances in Computer Games 13
  4. Kunihito Hoki, Tomoyuki Kaneko (2011). The Global Landscape of Objective Functions for the Optimization of Shogi Piece Values with a Game-Tree Search. Advances in Computer Games 13
  5. Clair 1/128's ICGA Tournaments
  6. dblp: Takuya Obata

Up one level