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Tactics

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==Computer Chess==
==1960 ...==
* [[Jack Good]] ('''1968'''). ''A Five-Year Plan for Automatic Chess''. Machine Intelligence II pp. 110-115, excerpts reprinted in [[Computer Chess Compendium]], covering Quiescence, Turbulence, and Agitation <ref>[[David Levy]], [[Computer Chess Compendium]], Chapter 3, Position Evaluation pp. 112: Perhaps non-linear evaluation functions will become popular at some future date, in which case some of Good's ideas will come into their own.</ref>
* [[Hans Berliner]] ('''1974'''). ''Chess as Problem Solving: The Development of a Tactics Analyser''. '''Ph.D. thesis''', [[Carnegie Mellon University]]
* [[Steven Walczak]], [http://www.cise.ufl.edu/~ddd/ Douglas D. Dankel II] ('''1993'''). ''Acquiring Tactical and Strategic Knowledge with a Generalized Method for Chunking of Game Pieces''. International Journal of Intelligent Systems 8 (2), 249-270.
* [[Alexis Drogoul]] ('''1993, 1995'''). ''When Ants Play Chess (Or Can Strategies Emerge From Tactical Behaviors?)'' [http://www.informatik.uni-trier.de/~ley/db/conf/maamaw/maamaw1993.html#Drogoul93 MAAMAW ’93], [http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.50.4902 CiteSeerX] [http://www2.hawaii.edu/~nreed/ics606/papers/drogoul95when.pdf pdf]
==2000 ...==
* [[Miha Bizjak]], [[Matej Guid]] ('''2021'''). ''Automatic Recognition of Similar Chess Motifs''. [[Advances in Computer Games 17]]

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