Difference between revisions of "Syed Fahad"

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(Created page with "'''Home * People * Syed Fahad''' '''Syed Fahad''',<br/> a computer chess programmer from [https://en.wikipedia.org/wiki/Jammu_and_Kashmir Indian-administrat...")
 
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'''2017'''
 
'''2017'''
 
* [http://www.talkchess.com/forum/viewtopic.php?t=62686 Fast table-driven move generation] by [[Syed Fahad]], [[CCC]], January 01, 2017 » [[Table-driven Move Generation]]
 
* [http://www.talkchess.com/forum/viewtopic.php?t=62686 Fast table-driven move generation] by [[Syed Fahad]], [[CCC]], January 01, 2017 » [[Table-driven Move Generation]]
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==2020==
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* [http://www.talkchess.com/forum3/viewtopic.php?f=7&t=73830 M42 - C++ Library for Bitboard Attack Mask Generation] by [[Fahad Syed]], [[CCC]], May 04, 2020 <ref>[https://github.com/sinandredemption/M42 GitHub - sinandredemption/M42: C++ Library for Bitboard Attack Mask Generation]</ref>
  
 
=External Links=
 
=External Links=
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* [https://github.com/sinandredemption sinandredemption · GitHub]
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* [https://github.com/sinandredemption/M42 GitHub - sinandredemption/M42: C++ Library for Bitboard Attack Mask Generation]
 
* [https://sites.google.com/site/sydfhd/home Syed Fahad's Website]
 
* [https://sites.google.com/site/sydfhd/home Syed Fahad's Website]
 
* [https://sites.google.com/site/sydfhd/projects/chesser Chesser - A Chess Engine - Syed Fahad's Website]
 
* [https://sites.google.com/site/sydfhd/projects/chesser Chesser - A Chess Engine - Syed Fahad's Website]

Revision as of 23:55, 7 May 2020

Home * People * Syed Fahad

Syed Fahad,
a computer chess programmer from Indian-administrated region of Kashmir, who began chess programming at age 13 [1]. He is author of chess engines Chesser [2] and Yaka [3]. Fascinated by bit-twiddling along with bitboards and in particular sliding piece attacks, he devised the subtraction based attack mask generation (SBAMG), and wrote the bitboard C++ library dubbed M42 [4] which offers magic bitboards, hyperbola quintessence, and SBAMG [5]. Further, Syed Fahad rediscovered the idea of table-driven move generation as implemented experimentally inside Yaka which turned out to be slower than magic bitboards [6].

Forum Posts

2014

2015 ...

2016

2017

2020

External Links

References

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