Difference between revisions of "Space-Time Tradeoff"

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* [[Rotated Bitboards]]
 
* [[Rotated Bitboards]]
 
* [[Table-driven Move Generation]]
 
* [[Table-driven Move Generation]]
* [[The switch Approach]]
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* [[The Switch Approach]]
 
* [[Transposition Table]]
 
* [[Transposition Table]]
  

Revision as of 16:27, 18 May 2018

Home * Programming * Space-Time Tradeoff

Space-time Vortex [1]

Space-Time Tradeoff refers to providing knowledge, information or data, where memory size competes with computation time. This tradeoff is a frequent issue in computer chess programming, for instance low level stuff to calculate or lookup single populated bitboards by square index, or a distance between two squares. Lookup tables are non-volatile tables or initialized once at program startup, various hash tables and caches. Space-time tradeoff is also an issue in determining (almost) perfect knowledge from interior node recognizers by retrograde analysis, that is the application of endgame bit- or tablebases and various compression techniques.

Space-Time Tradeoffs

There are multiple CPW pages where memory competes with computation:

See also

Publications

External Links

References

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