Difference between revisions of "Space-Time Tradeoff"

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* [https://en.wikipedia.org/wiki/Art_of_memory Art of memory from Wikipedia]
 
* [https://en.wikipedia.org/wiki/Art_of_memory Art of memory from Wikipedia]
 
* [https://en.wikipedia.org/wiki/Eureka:_A_Prose_Poem Eureka: A Prose Poem from Wikipedia]
 
* [https://en.wikipedia.org/wiki/Eureka:_A_Prose_Poem Eureka: A Prose Poem from Wikipedia]
* [[:Category:King Crimson|King Crimson]] - [https://en.wikipedia.org/wiki/Thrak One Time] ([https://en.wikipedia.org/wiki/EleKtrik:_Live_in_Japan Live In Japan] 2003), [https://en.wikipedia.org/wiki/YouTube YouTube] Video
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* [[:Category:Time in Space|Time in Space]] - God Bless the Child, [https://de.wikipedia.org/wiki/Domicil Domicil], [https://en.wikipedia.org/wiki/Dortmund Dortmund], February 3, 2017, [https://en.wikipedia.org/wiki/YouTube YouTube] Video
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'''[[Programming|Up one Level]]'''
 
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Revision as of 12:12, 13 January 2020

Home * Programming * Space-Time Tradeoff

Space-time Vortex [1]

Space-Time Tradeoff refers to providing knowledge, information or data, where memory size competes with computation time. This tradeoff is a frequent issue in computer chess programming, for instance low level stuff to calculate or lookup single populated bitboards by square index, or a distance between two squares. Lookup tables are non-volatile tables or initialized once at program startup, various hash tables and caches. Space-time tradeoff is also an issue in determining (almost) perfect knowledge from interior node recognizers by retrograde analysis, that is the application of endgame bit- or tablebases and various compression techniques.

Space-Time Tradeoffs

There are multiple CPW pages where memory competes with computation:

See also

Publications

External Links

References

Up one Level