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Shun-Shii Lin

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'''Shun-Shii Lin''',<br/>
a Taiwanese computer scientist, and professor and director of the Graduate Institute of Computer Science and Information Engineering of the [https://en.wikipedia.org/wiki/National_Taiwan_Normal_University National Taiwan Normal University]. He received a Ph.D. degree in Information Engineering from the [[National Taiwan University]] in 1990, and his research interests include design and analysis of [[Algorithms|algorithms]], [https://en.wikipedia.org/wiki/Parallel_processing parallel processing], [https://en.wikipedia.org/wiki/Real-time_computing real-time system] [https://en.wikipedia.org/wiki/Scheduling_%28computing%29 scheduling], and [[Artificial Intelligence|artificial intelligence]] applied to computer games with focus on [[Chinese Chess]], [[Go]], [https://en.wikipedia.org/wiki/Mastermind_%28board_game%29 Mastermind], [[Outer-Open Gomoku]] and [[Connect6]]. He is co-author of the Chinese Chess program programs [[https://www.game-ai-forum.org/icga-tournaments/program.php?id=113 Elephant(Xiangqi)|Elephant]] and [[Shark (Xiangqi)|Shark]] , and the Connect6 programs [https://www.game-ai-forum.org/icga-tournaments/program.php?id=591 Kagami] and [https://www.game-ai-forum.org/icga-tournaments/program.php?id=645 Ant] <ref>[https://www.game-ai-forum.org/icga-tournaments/person.php?id=101 Shun-Shii Lin's ICGA Tournaments]</ref>, and co-authored with [[Shih-Chieh Huang]] and [[Rémi Coulom]] on [[Monte-Carlo Tree Search]] applied to computer Go.
=Selected Publications=
* [[Shun-Shii Lin]], [[Chih-Hung Chen]], [[Shun-Chin Hsu]], [[I-Chen Wu]], [[Shi-Jim Yen]], [[Jr-Chang Chen]] ('''2014'''). ''TCGA 2014 Computer Game Tournament''. [[ICGA Journal#37_4|ICGA Journal, Vol. 37, No. 4]] » [[TCGA 2014]]
==2015 ...==
* [[Chih-Hung Chen]], [[Shun-Shii Lin]], [[Yen-Chi Chen]] ('''2017'''). ''[https://ieeexplore.ieee.org/document/8075180 An algorithmic design and implementation of outer-open gomoku]''. [https://ieeexplore.ieee.org/xpl/conhome/8055814/proceeding ICCCS 2017]
* [[Yen-Chi Chen]], [[Jia-Fong Yeh]], [[Shun-Shii Lin]] ('''2018'''). ''Design and implementation aspects of a Surakarta program''. [[CG 2018]], [[ICGA Journal#40_4|ICGA Journal, Vol. 40, No. 4]]
* [[Shun-Shii Lin]], [[Chih-Hung Chen]], [[Yu-Heng Chen]], [[Wei-Lin Wu]] ('''2018'''). ''Some improvements in Monte Carlo tree search algorithms for sudden death games''. [[CG 2018]], [[ICGA Journal#40_4|ICGA Journal, Vol. 40, No. 4]]
* [[Nai-Yuan Chang]], [[Chih-Hung Chen]], [[Shun-Shii Lin]], [[Surag Nair]] ('''2018'''). ''[https://dl.acm.org/citation.cfm?id=3278325 The Big Win Strategy on Multi-Value Network: An Improvement over AlphaZero Approach for 6x6 Othello]''. [https://dl.acm.org/citation.cfm?id=3278312 MLMI2018]
* [[Yen-Chi Chen]], [[Chih-Hung Chen]], [[Shun-Shii Lin]] ('''2018'''). ''[https://dl.acm.org/citation.cfm?id=3293486 Exact-Win Strategy for Overcoming AlphaZero]''. [https://dl.acm.org/citation.cfm?id=3293475 CIIS 2018] <ref>[https://github.com/LeelaChessZero/lc0/issues/799 "Exact-Win Strategy for Overcoming AlphaZero" · Issue #799 · LeelaChessZero/lc0 · GitHub]</ref>
* [[Yen-Chi Chen]], [[Shun-Shii Lin]] ('''2019'''). ''A fast nonogram solver that won the TAAI 2017 and ICGA 2018 tournaments''. [[ICGA Journal#41_1|ICGA Journal, Vol. 41, No. 1]] » [[Bitboards]], [[Nonogram]]

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