Difference between revisions of "Shun-Shii Lin"

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'''Shun-Shii Lin''',<br/>
 
'''Shun-Shii Lin''',<br/>
a Taiwanese computer scientist, and professor and director of the Graduate Institute of Computer Science and Information Engineering of the [https://en.wikipedia.org/wiki/National_Taiwan_Normal_University National Taiwan Normal University]. He received a Ph.D. degree in Information Engineering from the [[National Taiwan University]] in 1990, and his research interests include design and analysis of [[Algorithms|algorithms]], [https://en.wikipedia.org/wiki/Parallel_processing parallel processing], [https://en.wikipedia.org/wiki/Real-time_computing real-time system] [https://en.wikipedia.org/wiki/Scheduling_%28computing%29 scheduling], and [[Artificial Intelligence|artificial intelligence]] applied to computer games with focus on [[Chinese Chess]], [[Go]], [https://en.wikipedia.org/wiki/Mastermind_%28board_game%29 Mastermind], and [[Connect6]]. He is co-author of the Chinese Chess program [https://www.game-ai-forum.org/icga-tournaments/program.php?id=113 Elephant] and the Connect6 programs [https://www.game-ai-forum.org/icga-tournaments/program.php?id=591 Kagami] and [https://www.game-ai-forum.org/icga-tournaments/program.php?id=645 Ant] <ref>[https://www.game-ai-forum.org/icga-tournaments/person.php?id=101 Shun-Shii Lin's ICGA Tournaments]</ref>, and co-authored with [[Shih-Chieh Huang]] and [[Rémi Coulom]] on [[Monte-Carlo Tree Search]] applied to computer Go.  
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a Taiwanese computer scientist, and professor and director of the Graduate Institute of Computer Science and Information Engineering of the [https://en.wikipedia.org/wiki/National_Taiwan_Normal_University National Taiwan Normal University]. He received a Ph.D. degree in Information Engineering from the [[National Taiwan University]] in 1990, and his research interests include design and analysis of [[Algorithms|algorithms]], [https://en.wikipedia.org/wiki/Parallel_processing parallel processing], [https://en.wikipedia.org/wiki/Real-time_computing real-time system] [https://en.wikipedia.org/wiki/Scheduling_%28computing%29 scheduling], and [[Artificial Intelligence|artificial intelligence]] applied to computer games with focus on [[Chinese Chess]], [[Go]], [https://en.wikipedia.org/wiki/Mastermind_%28board_game%29 Mastermind], and [[Connect6]]. He is co-author of the Chinese Chess programs [[Elephant (Xiangqi)|Elephant]] and [[Shark (Xiangqi)|Shark]], and the Connect6 programs [https://www.game-ai-forum.org/icga-tournaments/program.php?id=591 Kagami] and [https://www.game-ai-forum.org/icga-tournaments/program.php?id=645 Ant] <ref>[https://www.game-ai-forum.org/icga-tournaments/person.php?id=101 Shun-Shii Lin's ICGA Tournaments]</ref>, and co-authored with [[Shih-Chieh Huang]] and [[Rémi Coulom]] on [[Monte-Carlo Tree Search]] applied to computer Go.  
  
 
=Selected Publications=
 
=Selected Publications=

Revision as of 21:51, 14 October 2019

Home * People * Shun-Shii Lin

Shun-Shii Lin [1]

Shun-Shii Lin,
a Taiwanese computer scientist, and professor and director of the Graduate Institute of Computer Science and Information Engineering of the National Taiwan Normal University. He received a Ph.D. degree in Information Engineering from the National Taiwan University in 1990, and his research interests include design and analysis of algorithms, parallel processing, real-time system scheduling, and artificial intelligence applied to computer games with focus on Chinese Chess, Go, Mastermind, and Connect6. He is co-author of the Chinese Chess programs Elephant and Shark, and the Connect6 programs Kagami and Ant [2], and co-authored with Shih-Chieh Huang and Rémi Coulom on Monte-Carlo Tree Search applied to computer Go.

Selected Publications

[3]

2004

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2015 ...

External Links

References

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