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Home * Engines * Shrike

a WinBoard compliant private chess engine by Dan Newman, written in C++ [2]. Shrike applies a non-rotated bitboard approach to frequently scan the board for sliding piece attack and move generation [3]. Shrike played the first three CCT Tournaments, CCT1, CCT2, and CCT3. At CCT1, running on a Pentium III, 500 MHz, Shrike searched about 500,000 nodes per second [4].

Selected Games

CCT1, round 1, Shrike - PostModernist [5]

[Event "CCT1"]
[Site "Internet Chess Club"]
[Date "2000.01.30"]
[Round "1"]
[White "Shrike"]
[Black "PostModernist"]
[Result "1/2-1/2"]

1.e4 c6 2.d4 d5 3.Nc3 dxe4 4.Nxe4 Nd7 5.Bc4 Ngf6 6.Ng5 e6 7.Qe2 Nb6 8. Bb3 h6 9.N5f3 c5 
10.Bf4 Nbd5 11.Bd2 Qb6 12.dxc5 Bxc5 13.Nh3 O-O 14.O-O a5 15.a4 Ng4 16.Rad1 Rd8 17.Kh1 Bd7 
18.Bc1 Bd6 19.Rd3 Qc7 20.Rfd1 Bxh2 21. Rd4 Ndf6 22.Nd2 h5 23.Nf3 Be5 24.Nxe5 Qxe5 25.Qxe5 
Nxe5 26.Bg5 Rdc8 27. Bxf6 gxf6 28.f4 Bxa4 29.Rxa4 b5 30.Re4 Ng4 31.Rd2 Rd8 32.Red4 Rxd4 
33. Rxd4 a4 34.Ba2 a3 35.Rb4 Rc8 36.c3 Rd8 37.bxa3 Rd1+ 38.Ng1 Nf2+ 39.Kh2 Ng4+ 40.Kh1 Nf2+ 
41.Kh2 Ng4+ 42.Kh1 1/2-1/2

See also

Forum Posts

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