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=Publications=
* [[Donald Michie]] ('''1966'''). ''Game Playing and Game Learning Automata.'' Advances in Programming and Non-Numerical Computation, [https://en.wikipedia.org/wiki/Leslie_Fox Leslie Fox] (ed.), pp. 183-200. Oxford, Pergamon. » Includes Appendix: ''Rules of SOMAC'' by [[John Maynard Smith]], introduces [https://en.wikipedia.org/wiki/Expectiminimax_tree Expectiminimax tree] <ref>see [[Helmut Richter#Swapoff|Swap-off]] by [[Helmut Richter]]</ref>
* [[Chun-Hung Tzeng]], [[Paul W. Purdom]] ('''1983'''). ''[https://www.aaai.org/Library/AAAI/1983/aaai83-080.php A Theory of Game Trees]''. [[Conferences#AAAI-83|AAAI-83]]
* [[Andy Walker|Andrew N. Walker]] ('''1984'''). ''Uniqueness in Game Trees''. [[ICGA Journal#7_4|ICCA Journal, Vol. 7, No. 4]]
* [[Aske Plaat]], [[Jonathan Schaeffer]], [[Wim Pijls]], [[Arie de Bruin]] ('''1996'''). ''Exploiting Graph Properties of Game Trees.'' [[Conferences#AAAI-96|AAAI-96]] » [[Enhanced Transposition Cutoff]]

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