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* [[Donald Michie]] ('''1966'''). ''Game Playing and Game Learning Automata.'' Advances in Programming and Non-Numerical Computation, [https://en.wikipedia.org/wiki/Leslie_Fox Leslie Fox] (ed.), pp. 183-200. Oxford, Pergamon. » Includes Appendix: ''Rules of SOMAC'' by [[John Maynard Smith]], introduces [https://en.wikipedia.org/wiki/Expectiminimax_tree Expectiminimax tree] <ref>see [[Helmut Richter#Swapoff|Swap-off]] by [[Helmut Richter]]</ref>
* [[Andy Walker|Andrew N. Walker]] ('''1984'''). ''Uniqueness in Game Trees''. [[ICGA Journal#7_4|ICCA Journal, Vol. 7, No. 4]]
* [[Aske Plaat]], [[Jonathan Schaeffer]], [[Wim Pijls]], [[Arie de Bruin]] ('''1996'''). ''Exploiting Graph Properties of Game Trees.'' [http://www.aaai.org/[Conferences/#AAAI/aaai96.php 13th National Conference on Artificial Intelligence] ([http://www.aaai.org/Press/Proceedings/aaai96.php -96|AAAI-96]), Vol. 1, pp. 234-239, ISBN 978-0-262-51091-2. [http://citeseerx.ist.psu.edu/viewdoc/download;jsessionid=812B9CDE7707A402265713DD254EE227?doi=10.1.1.50.3346&rep=rep1&type=pdf pdf], [http://webdocs.cs.ualberta.ca/~jonathan/Grad/Papers/graph.ps ps], see » [[Enhanced Transposition Cutoff]]* [[Wim Pijls]], [[Arie de Bruin]] ('''1998'''). ''[httphttps://link.springer.com/chapter/10.1007/3-540-48957-6_12 Game Tree Algorithms and Solution Trees]''. [[CG 1998]]
* [[Rémi Coulom]] ('''2002'''). ''Treemaps for Search-Tree Visualization''. [[7th Computer Olympiad#Workshop|7th Computer Olympiad Workshop]], [https://www.remi-coulom.fr/Publications/CGOlympiad2002.pdf pdf]
* [[Yngvi Björnsson]], [[Jónheiður Ísleifsdóttir]] ('''2006'''). ''Tools for debugging large game trees''. [http://www.computer-shogi.org/gpw/gpw11_e.html 11th Game Programming Workshop], [https://en.wikipedia.org/wiki/Hakone,_Kanagawa Hakone], [https://en.wikipedia.org/wiki/Japan Japan] » [[Debugging]]

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