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* [[Hermann Kaindl]], [[Helmut Horacek]], [[Marcus Wagner]] ('''1986'''). ''Selective Search versus Brute Force.'' [[ICGA Journal#9_3|ICCA Journal, Vol. 9, No. 3]]
* [[Ronald L. Rivest]] ('''1987'''). ''Game Tree Searching by Min/Max Approximation''. Artificial Intelligence Vol. 34, 1, [http://people.csail.mit.edu/rivest/Rivest-GameTreeSearchingByMinMaxApproximation.pdf pdf 1995]
* [[Bruce Abramson]] ('''1989'''). ''Control Strategies for Two-Player Games.'' ACM Computing Surveys , Vol. 21(, No. 2): 137-161, [http://www.theinformationist.com/pdf/constrat.pdf/ pdf]
* [[Stuart Russell]], [[Eric Wefald]] ('''1989'''). ''[http://portal.acm.org/citation.cfm?id=1623807 On optimal game-tree search using rational metareasoning].'' In Proceedings of the Eleventh International Joint Conference on Artificial Intelligence, Detroit, MI: Morgan Kaufmann, [http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.79.9229&rep=rep1&type=pdf pdf]
* [[Liwu Li]] ('''1989'''). ''[https://doi.org/10.7939/R3VX06F26 Probabilistic Analysis of Search]''. Ph.D. thesis, [[University of Alberta]], advisor [[Tony Marsland]]
* [[Wolfgang Nagl]] ('''1989'''). ''Best-Move Proving: A Fast Game Tree Searching Program''. [[1st Computer Olympiad#Workshop|Heuristic Programming in AI 1]]
==1990 ...==
* [[Toshihide Ibaraki]], [[Naoki Katoh]] ('''1990'''). ''[https://link.springer.com/article/10.1007/BF01531075 Searching Minimax Game Trees Under Memory Space Constraint]''. [https://link.springer.com/journal/10472 Annals of Mathematics and Artificial Intelligence], Vol. 1, Nos. 1-4

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