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==Depth-First Search==
[[Depth-First]] search starts at the root and explores as far as possible along each branch before backtracking. Memory requirements are moderate, since only one path from the root to one leaf is kept in memory. The giga bytes of [[Memory#RAM|RAM]] in recent computers is utilized by a [[Transposition Table|transposition table]]. Minimax and Negamax are mentioned for educational reasons as the prototypes for the more advanced algorithms. They otherwise have no practical relevance in software, except traversing a minimax tree inside a [[Perft|perft]] framework for [[Engine Testing|testing]] the [[Move generationGeneration|move generator]]. Depth-first algorithms are generally embedded inside an [[Iterative Deepening|iterative deepening]] framework for [[Time Management|time control]] and [[Move Ordering|move ordering]] issues.
* [[Minimax]]
* [[Negamax]]
They usually have huge memory requirements, since they keep an exponentially growing search space in memory.
* [[B*]] as used by [[Hans Berliner|Hans Berliner's]] chess-program [[HiTech]]
* [[Best-First Minimax Search]]
* [[Conspiracy Number Search]]
* [[MCαβ]]
* [[Gerhard Wolf]] ('''1973'''). ''[http://dl.acm.org/citation.cfm?id=805704 Implementation of a dynamic tree searching algorithm in a chess programme]''. [http://dl.acm.org/citation.cfm?id=800192&picked=prox Proceedings of the ACM annual conference]
* [[Larry Harris]] ('''1974'''). ''Heuristic Search under Conditions of Error''. Artificial Intelligence, Vol. 5, No. 3, pp. 217-234. ISSN 0004-3702. Also published ('''1977''') under the title: ''The heuristic search: An alternative to the alpha-beta minimax procedure.'' [[Chess Skill in Man and Machine]] (ed. [[Peter W. Frey]]), pp. 157-166
* [[Larry Harris]] ('''1975''') ''The Heuristic Search And The Game Of Chess - A Study Of Quiescence, Sacrifices, And Plan Oriented Play''. [http://dblp.uni-trier.de/db/conf/ijcai/ijcai75.html 4. IJCAI 1975], 334-339. reprinted in [[Computer Chess Compendium]] by * [[David LevyToshihide Ibaraki]] (Editor'''1978'''). ''[https://link.springer.com/article/10.1007/BF00991818 Depth-m search in branch-and-bound algorithms]''. [https://link.springer.com/journal/10766 International Journal of Parallel Programming], ppVol. 136 - 1427, No. 4* [[Georgy Adelson-Velsky]], [[Vladimir Arlazarov]], [[Mikhail Donskoy]] ('''1979'''). ''Algorithms of adaptive search''. [http://www.doc.ic.ac.uk/~shm/MI/mi9.html Machine Intelligence 9] (eds. [[Jean Hayes Michie]], [[Donald Michie]] and L.I. Mikulich), pp. 373-384. Ellis Horwood, Chichester.
* [[George Stockman]] ('''1979'''). ''A Minimax Algorithm Better than Alpha-Beta?'' Artificial Intelligence, Vol. 12, No. 2, pp. 179-196. ISSN 0004-3702.
==1980 ...==
* [[Liwu Li]] ('''1989'''). ''[https://doi.org/10.7939/R3VX06F26 Probabilistic Analysis of Search]''. Ph.D. thesis, [[University of Alberta]], advisor [[Tony Marsland]]
==1990 ...==
* [[Toshihide Ibaraki]], [[Naoki Katoh]] ('''1990'''). ''[https://link.springer.com/article/10.1007/BF01531075 Searching Minimax Game Trees Under Memory Space Constraint]''. [https://link.springer.com/journal/10472 Annals of Mathematics and Artificial Intelligence], Vol. 1, Nos. 1-4
* [[Victor Allis]], [[Maarten van der Meulen]], [[Jaap van den Herik]] ('''1991'''). ''Proof-Number Search.'' Technical Reports in Computer Science, CS 91-01. Department of Computer Science, [[Maastricht University|University of Limburg]]
* [[Tony Marsland]] ('''1992'''). ''Computer Chess and Search.'' Encyclopedia of Artificial Intelligence (2nd ed.) (ed. S.C. Shapiro) John Wiley & Sons, Inc. [http://webdocs.cs.ualberta.ca/~tony/RecentPapers/encyc.mac-1991.pdf pdf] <ref>[http://groups.google.com/group/rec.games.chess.computer/browse_frm/thread/7df61a100528f201 Excellent Computer-Chess Overview Paper Found!] by [[Ernst A. Heinz]], [[Computer Chess Forums|rgcc]], March 6, 1997</ref> <ref>[https://www.stmintz.com/ccc/index.php?id=221364 Great article for people who wants to write a chess engine] by [[Miguel A. Ballicora]], [[CCC]], April 03, 2002</ref>
* [[Thomas Lincke]] ('''2002'''). ''Exploring the Computational Limits of Large Exhaustive Search Problems''. Ph.D thesis, [[ETH Zurich]], [http://e-collection.library.ethz.ch/eserv/eth:25905/eth-25905-02.pdf pdf] » [[Awari]], [[Repetitions]] <ref>[http://www.open-chess.org/viewtopic.php?f=5&t=2093#p17469 Re: Aquarium IDEA, repetitions, and minimax over cycles] by [[Ronald de Man|syzygy]], [[Computer Chess Forums|OpenChess Forum]], September 22, 2012</ref>
* [[Steven Walczak]] ('''2003'''). ''[http://portal.acm.org/citation.cfm?id=776752.776792&coll=DL&dl=GUIDE&CFID=34101495&CFTOKEN=18614940 Knowledge-Based Search in Competitive Domains]''. IEEE Transactions on Knowledge and Data Engineering, Vol. 15, No. 3
* [[Arie de Bruin]], [[Wim Pijls]] ('''2003'''). ''[https://repub.eur.nl/pub/459 Trends in game tree search]''. [https://en.wikipedia.org/wiki/Erasmus_University_Rotterdam Erasmus University, Rotterdam]
* [[David Rasmussen]] ('''2004'''). ''Parallel Chess Searching and Bitboards.'' Masters thesis, [http://www2.imm.dtu.dk/pubdb/views/edoc_download.php/3267/ps/imm3267.ps ps]
* [[Yan Radovilsky]], [[Solomon Eyal Shimony]] ('''2004'''). ''Generalized Model for Rational Game Tree Search''. [http://www.cs.bgu.ac.il/%7Eyanr/Publications/smc04.pdf pdf]
* [https://en.wikipedia.org/wiki/Breadth-first_search Breadth-first search from Wikipedia]
* [https://en.wikipedia.org/wiki/Dijkstra%27s_algorithm Dijkstra's algorithm from Wikipedia]
* [http://homepages.ius.edu/RWISMAN/C463/html/Chapter3.htm Chapter 3 Solving Problems by Searching] from [http://homepages.ius.edu/RWISMAN/C463/html/syllabus.htm C463 Artificial Intelligence Syllabus] by [http://homepages.ius.edu/RWISMAN/ Raymond F. Wisman]
* [http://chess.verhelst.org/1997/03/10/search/ Tree Search] by [[Paul Verhelst]]
* [http://www.chessbin.com/post/Move-Searching-Alpha-Beta.aspx Move Searching and Alpha Beta] by [[Adam Berent]]
* [http://www.t-t.dk/go/cg2000/code20.html Lambda-search Java-code (version 2.0)] by [[Thomas Thomsen]]
* [http://www.gamedev.net/page/resources/_/technical/artificial-intelligence/chess-programming-part-iv-basic-search-r1171 Chess Programming Part IV: Basic Search] by [[François-Dominic Laramée]], [https://en.wikipedia.org/wiki/GameDev.net gamedev.net], Ausgust 2000

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