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They usually have huge memory requirements, since they keep an exponentially growing search space in memory.
* [[B*]] as used by [[Hans Berliner|Hans Berliner's]] chess-program [[HiTech]]
* [[Best-First Minimax Search]]
* [[Conspiracy Number Search]]
* [[MCαβ]]
* [[Gerhard Wolf]] ('''1973'''). ''[http://dl.acm.org/citation.cfm?id=805704 Implementation of a dynamic tree searching algorithm in a chess programme]''. [http://dl.acm.org/citation.cfm?id=800192&picked=prox Proceedings of the ACM annual conference]
* [[Larry Harris]] ('''1974'''). ''Heuristic Search under Conditions of Error''. Artificial Intelligence, Vol. 5, No. 3, pp. 217-234. ISSN 0004-3702. Also published ('''1977''') under the title: ''The heuristic search: An alternative to the alpha-beta minimax procedure.'' [[Chess Skill in Man and Machine]] (ed. [[Peter W. Frey]]), pp. 157-166
* [[Larry Harris]] ('''1975''') ''The Heuristic Search And The Game Of Chess - A Study Of Quiescence, Sacrifices, And Plan Oriented Play''. [http://dblp.uni-trier.de/db/conf/ijcai/ijcai75.html 4. IJCAI 1975], 334-339. reprinted in [[Computer Chess Compendium]] by * [[David LevyToshihide Ibaraki]] (Editor'''1978'''). ''[https://link.springer.com/article/10.1007/BF00991818 Depth-m search in branch-and-bound algorithms]''. [https://link.springer.com/journal/10766 International Journal of Parallel Programming], ppVol. 136 - 1427, No. 4* [[Georgy Adelson-Velsky]], [[Vladimir Arlazarov]], [[Mikhail Donskoy]] ('''1979'''). ''Algorithms of adaptive search''. [http://www.doc.ic.ac.uk/~shm/MI/mi9.html Machine Intelligence 9] (eds. [[Jean Hayes Michie]], [[Donald Michie]] and L.I. Mikulich), pp. 373-384. Ellis Horwood, Chichester.
* [[George Stockman]] ('''1979'''). ''A Minimax Algorithm Better than Alpha-Beta?'' Artificial Intelligence, Vol. 12, No. 2, pp. 179-196. ISSN 0004-3702.
==1980 ...==
* [[Liwu Li]] ('''1989'''). ''[https://doi.org/10.7939/R3VX06F26 Probabilistic Analysis of Search]''. Ph.D. thesis, [[University of Alberta]], advisor [[Tony Marsland]]
==1990 ...==
* [[Toshihide Ibaraki]], [[Naoki Katoh]] ('''1990'''). ''[https://link.springer.com/article/10.1007/BF01531075 Searching Minimax Game Trees Under Memory Space Constraint]''. [https://link.springer.com/journal/10472 Annals of Mathematics and Artificial Intelligence], Vol. 1, Nos. 1-4
* [[Victor Allis]], [[Maarten van der Meulen]], [[Jaap van den Herik]] ('''1991'''). ''Proof-Number Search.'' Technical Reports in Computer Science, CS 91-01. Department of Computer Science, [[Maastricht University|University of Limburg]]
* [[Tony Marsland]] ('''1992'''). ''Computer Chess and Search.'' Encyclopedia of Artificial Intelligence (2nd ed.) (ed. S.C. Shapiro) John Wiley & Sons, Inc. [http://webdocs.cs.ualberta.ca/~tony/RecentPapers/encyc.mac-1991.pdf pdf] <ref>[http://groups.google.com/group/rec.games.chess.computer/browse_frm/thread/7df61a100528f201 Excellent Computer-Chess Overview Paper Found!] by [[Ernst A. Heinz]], [[Computer Chess Forums|rgcc]], March 6, 1997</ref> <ref>[https://www.stmintz.com/ccc/index.php?id=221364 Great article for people who wants to write a chess engine] by [[Miguel A. Ballicora]], [[CCC]], April 03, 2002</ref>
* [https://en.wikipedia.org/wiki/Breadth-first_search Breadth-first search from Wikipedia]
* [https://en.wikipedia.org/wiki/Dijkstra%27s_algorithm Dijkstra's algorithm from Wikipedia]
* [http://homepages.ius.edu/RWISMAN/C463/html/Chapter3.htm Chapter 3 Solving Problems by Searching] from [http://homepages.ius.edu/RWISMAN/C463/html/syllabus.htm C463 Artificial Intelligence Syllabus] by [http://homepages.ius.edu/RWISMAN/ Raymond F. Wisman]
* [http://chess.verhelst.org/1997/03/10/search/ Tree Search] by [[Paul Verhelst]]
* [http://www.chessbin.com/post/Move-Searching-Alpha-Beta.aspx Move Searching and Alpha Beta] by [[Adam Berent]]
* [http://www.t-t.dk/go/cg2000/code20.html Lambda-search Java-code (version 2.0)] by [[Thomas Thomsen]]
* [http://www.gamedev.net/page/resources/_/technical/artificial-intelligence/chess-programming-part-iv-basic-search-r1171 Chess Programming Part IV: Basic Search] by [[François-Dominic Laramée]], [https://en.wikipedia.org/wiki/GameDev.net gamedev.net], Ausgust 2000

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