Difference between revisions of "Sayuri"

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(Created page with "'''Home * Engines * Sayuri''' FILE:sayuri_logo_small.png|border|right|thumb|link=https://groups.google.com/d/forum/sayuri-uci-chess-engine| Sayuri Logo <...")
 
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* [http://www.talkchess.com/forum/viewtopic.php?t=65304 Sayuri 2017.09.26 release] by [[Norbert Raimund Leisner]], [[CCC]], September 27, 2017
 
* [http://www.talkchess.com/forum/viewtopic.php?t=65304 Sayuri 2017.09.26 release] by [[Norbert Raimund Leisner]], [[CCC]], September 27, 2017
 
* [https://groups.google.com/forum/#!topic/sayuri-uci-chess-engine/fViINFFN2Rs Sayuri 2017.09.29 Released!!] by [[Hironori Ishibashi]], [https://en.wikipedia.org/wiki/Google_Groups Google Groups],  September 29, 2017
 
* [https://groups.google.com/forum/#!topic/sayuri-uci-chess-engine/fViINFFN2Rs Sayuri 2017.09.29 Released!!] by [[Hironori Ishibashi]], [https://en.wikipedia.org/wiki/Google_Groups Google Groups],  September 29, 2017
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* [https://groups.google.com/d/msg/sayuri-uci-chess-engine/bvLzPjB5hDo/CTQzS4opBAAJ Re: Provide a short description?] by [[Hironori Ishibashi]], [https://en.wikipedia.org/wiki/Google_Groups Google Groups], October 04, 2017
 
* [https://groups.google.com/forum/#!topic/sayuri-uci-chess-engine/p0ilh7ZPSrs Sayuri 2018.05.23 Released] by [[Hironori Ishibashi]], [https://en.wikipedia.org/wiki/Google_Groups Google Groups], May 23, 2018
 
* [https://groups.google.com/forum/#!topic/sayuri-uci-chess-engine/p0ilh7ZPSrs Sayuri 2018.05.23 Released] by [[Hironori Ishibashi]], [https://en.wikipedia.org/wiki/Google_Groups Google Groups], May 23, 2018
  

Revision as of 12:13, 7 July 2019

Home * Engines * Sayuri

Sayuri Logo [1]

Sayuri,
an UCI compliant open source chess engine under the MIT License, written by Hironori Ishibashi in C++11, first published in 2013 [2]. Sayuri has an embedded LISP interpreter dubbed Sayulisp, which can generate and operate the chess engine, and customize search algorithms and evaluation weights [3].

Features

[4]

Board Representation

Sayuri is a bitboard engine and determines sliding piece attacks using rotated bitboards indexed by square , 8-bit line occupancy and {0,45,90,135}-rotation - no outer square optimization for 4-fold denser tables applied.

Search

Evaluation

Forum Posts

External Links

Chess Engine

Misc

References

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