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Ross Quinlan

370 bytes added, 11:51, 1 May 2020
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as used in [https://en.wikipedia.org/wiki/Decision_tree_learning decision tree learning], Ross Quinlan invented the tree induction algorithms [https://en.wikipedia.org/wiki/ID3_algorithm Iterative Dichotomiser 3] (ID3)
<ref>[https://www.cise.ufl.edu/~ddd/cap6635/Fall-97/Short-papers/2.htm The ID3 Algorithm]</ref>
and their successors [https://en.wikipedia.org/wiki/C4.5_algorithm C4.5]<ref>[[Mathematician#CDrummond|Chris Drummond]], [[Robert Holte]] ('''2003'''). ''C4.5, Class Imbalance, and Cost Sensitivity: Why Under-Sampling beats Over-Sampling''. [https://www.site.uottawa.ca/~nat/Workshop2003/workshop2003.html ICML 2003 Workshop on Learning from Imbalanced Data Sets (II)], [https://www.site.uottawa.ca/~nat/Workshop2003/drummondc.pdf pdf]</ref>, and [https://en.wikipedia.org/wiki/C4.5_algorithm#Improvements_in_C5.0/See5_algorithm C5.0] <ref>[https://www.rulequest.com/see5-info.html Information on See5/C5.0]</ref> <ref>[https://www.rulequest.com/see5-comparison.html Is C5.0 Better Than C4.5?]</ref>.
and further introduced the [https://en.wikipedia.org/wiki/First-order_inductive_learner first-order inductive learner] (FOIL). One application of these algorithms is to discover classifications rules for [[Endgame|chess endgames]], as shown with KRKN and ID3 in ''Learning Efficient Classification Procedures and Their Application to Chess End Games'' <ref>[[Ross Quinlan]] ('''1983'''). ''[https://link.springer.com/chapter/10.1007/978-3-662-12405-5_15 Learning Efficient Classification Procedures and Their Application to Chess End Games]''. in [https://link.springer.com/book/10.1007%2F978-3-662-12405-5 Machine Learning: An Artificial Intelligence Approach]</ref> .

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