Difference between revisions of "Rahman Paidar"

From Chessprogramming wiki
Jump to: navigation, search
 
Line 8: Line 8:
 
and also focused on software and hardware development, as well on topics in [[Artificial Intelligence|artificial intelligence]] such as [[Neural Networks|neural networks]] <ref>[[Klaus Wlotzka]] ('''2006'''). ''Ktulu 8 - Interview mit Rahman Paidar''. [[Computerschach und Spiele|CSS Online]], [https://computerschach.de/Files/2006/CSS-Rangliste%20-%20Der%20Weltmeister%20im%20Blickpunkt.pdf pdf] (German)</ref>.
 
and also focused on software and hardware development, as well on topics in [[Artificial Intelligence|artificial intelligence]] such as [[Neural Networks|neural networks]] <ref>[[Klaus Wlotzka]] ('''2006'''). ''Ktulu 8 - Interview mit Rahman Paidar''. [[Computerschach und Spiele|CSS Online]], [https://computerschach.de/Files/2006/CSS-Rangliste%20-%20Der%20Weltmeister%20im%20Blickpunkt.pdf pdf] (German)</ref>.
 
In about 2002, Rahman Paidar started chess programming and working at his own chess engine [[Ktulu]].
 
In about 2002, Rahman Paidar started chess programming and working at his own chess engine [[Ktulu]].
The first version was written in [[Pascal#TurboPascal|Turbo Pascal]] under [[MS-DOS]], followed by subsequent [[Windows]] versions
+
The first version was written in [[Pascal#TurboPascal|Turbo Pascal]] under [[MS-DOS]], followed by subsequent [[Windows]] versions.
commercially available via [[Lokasoft]] <ref>[https://www.lokasoft.nl/ktulu.aspx Ktulu 9] from [[Lokasoft]]</ref>.
 
  
 
=Publications=
 
=Publications=

Latest revision as of 12:26, 10 July 2020

Home * People * Rahman Paidar

Rahman Paidar, 2005 [1]

Rahman Paidar,
an Iranian electrical engineer, software developer and computer chess programmer. He studied electrical engineering at Amirkabir University of Technology in Tehran, and also focused on software and hardware development, as well on topics in artificial intelligence such as neural networks [2]. In about 2002, Rahman Paidar started chess programming and working at his own chess engine Ktulu. The first version was written in Turbo Pascal under MS-DOS, followed by subsequent Windows versions.

Publications

Forum Posts

External Links

References

  1. Image from Ktulu 6.2 will be released soon, Interview with Rahman Paidar by Frank Quisinsky, Arena News-Ticker 80, March 15, 2005 (Wayback Machine)
  2. Klaus Wlotzka (2006). Ktulu 8 - Interview mit Rahman Paidar. CSS Online, pdf (German)

Up one level