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=Rook Pawn on 7th=
The [[Draw|draw]] motive is a [[stalemate|stalemate]] threat, after the defending king blocks its own pawn after a queen check on the neighbouring knight file, so that the attacking king can't come closer.
A [[Distance|Chebyshev Distancedistance]] of at least four to the [[Promotion Square|promotion square]] with a [[Manhattan-Distance|Manhattan distance]] less than eight for the attacking king is necessary to win that game (<span style="background-color: #c0ffc0;">green area below</span>).
However, there are positions where the attacking king may reduce the distance due to [[Discovered Check|discovered check]].
{|
| <fentt border="double" style="font-size:24pt">...Q..../......../......../(....)K.../(.....).../(.....).../(pk...).../(.[k]k...)...</fentt>| <fentt border="double" style="font-size:24pt">.......Q/......../......../(....)K.../(.....).../(.....).../(pk...).../(.k....)...</fentt>
|-
| Draw, ¬([[King|♚]][[Squares|a1]] ∧ [[Queen|♕]][[Square Control|⤇]][[Squares|c1]])
| Win due to [[Discovered Check|discovered check]]
|}
<span id="BishopPawn7"></span>
=Bishop Pawn on 7th=
A similar draw motive occurs here with [[stalemateStalemate|stalemate]] after the queen captured the bishop pawn. The <span style="background-color: #c0ffc0;">winning area </span> of the attacking king requires a bit more calculationis depending whether the defending king resides on the [[Pawn Spans|lee-side]] or [[Pawn Spans|luff-side]] . Critical squares for <span id="Lee"></span>==Lee case==The defending king on the [[DistancePawn Spans|lee-side]] is able to threaten [[Stalemate|Chebyshev Distancestalemate]] in the corner. Critical squares are on the same rank neighbouring square on the [[Pawn Spans|luff-side]] two squares apart (i.e. for black pawn on c2, [[Distance|ϑ(♔,e2)]]d2),and the diagonal neighbouring square on the [[Pawn Spans|lee-side]] one rank back (i.e. for black pawn on c2, [[Distance|ϑ(♔,b3)]]). <ref>[[Interior Node Recognizer]] implemented Only if the attacking king can reach these squares in one move, it can assist in a [[IsiChessCheckmate|checkmate]]</ref>with the queen - otherwise it is a draw * Attacking - except the rare cases the attacking king may reduce the [[Distance|Chebyshev distance by ]] accordantly, giving [[Discovered Check|discovered check]]* With a <span style="background-color: #c0ffc0;"ref>distance below two</span> to any of these critical squares, the game is won. * <span id="rule3"></span>A <span style="backgroundLee-color: #cc80cc;">distance of two</span> to any of these critical squares is not sufficient, if the defending king is on the case implemented as [[Interior Node Recognizer]] in [[Pawn Spans|lee-sideIsiChess]], corner square (i.e. a1), or the 7th</8th (1st/2nd) rank on the knight file (i.e. b1, b2)ref>.* Exception: attacking king can immediately capture pawn
{|
| <fentt border="double" style="font-size:24pt">...Q..../......../......../{....}..../(...){K...}./(.+...).){.}./(.kp.+.){.}../{kk.}[k]k(...){.}..</fentt>| <fentt border="double" style="font-size:24pt">.......Q/......../......../{....}..../(...){K...}./(.+...).){.}./(.kp.+.){.}../{k..}(...){.}..</fentt>
|-
| Draw, ¬([[King|♚]][[Squares|a1]] ∧ [[Queen|♕]][[Square Control|⤇]][[Squares|c1]])
| Win due to [[Discovered Check|discovered check]]
|}
{|
| <fentt border="double" style="font-size:24pt">......../......../..Q...../{(....})..K./(...){....})./(.+.....){.}./(..pk+..){.}/(./{.kk.k}(k..){.}.</fentt>| <fentt border="double" style="font-size:24pt">......../......../.......Q/{(....})..K./(...){....})./(.+.....){.}./(..pk+..){.}/(./{...}(...){.}.</fentt>| <fentt border="double" style="font-size:24pt">......../......../.......Q/{(....})..K./(...){....})./(.+.....){.}./(..p.+..){.}./{(..k}(....){.}.</fentt>
|-
| Draw
| Win due to [[Discovered Check|discovered check]]
| Draw since check parried by [[#rule3Lee|Kb1/b2]]
|}