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Queen versus Pawn

5 bytes removed, 17:19, 25 July 2020
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A similar draw motive occurs here with [[stalemate|stalemate]] after the queen captured the bishop pawn.
The winning area of the attacking king requires a bit more calculation.
Critical squares for the [[Distance|Chebyshev Distance]] are the neighbouring square on the same rank on the luff-side two squares apart (i.e. for black pawn on c2, [[Distance|ϑ(♔,d2e2)]]),
and the diagonal neighbouring square on the lee-side one rank back (i.e. for black pawn on c2, [[Distance|ϑ(♔,b3)]]).
<ref>[[Interior Node Recognizer]] implemented in [[IsiChess]]</ref>
* A distance of two is required to win the game otherwise
 <fentt border="double" style="font-size:24pt">...Q..../....K.../......../{....}..../(...){....}../(.+....){.}../(.kp.+.){.}../{kk.}(...){.}..</fentt>
=See also=

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