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Queen versus Pawn

34 bytes removed, 16:47, 25 July 2020
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<ref>[[Interior Node Recognizer]] implemented in [[IsiChess]]</ref>
* With a <span style="background-color: #c0ffc0;">distance below two</span> to any of these critical squares, the game is won.
* A <span style="background-color: #cc80cc;">distance of two</span> to any of these critical squares is required to win the game if the defending king blocks its pawn* Even a distance of two is not sufficient, if the defending king occupies the corner square (i.e. a1), or the 7th/8th (1st/2nd) rank on the neighbouring knight file (i.e. b1, b2).* A distance of two is required to win the game otherwise
 <fentt border="double" style="font-size:24pt">...Q..../....K.../......../{....}..../(...){...}../(.+...){.}../(.kp+.){.}../kk{k}(...){.}..</fentt>
=See also=

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