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Pruning

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* [[Yew Jin Lim]] ('''2007'''). ''On Forward Pruning in Game-Tree Search''. Ph.D. thesis, [https://en.wikipedia.org/wiki/National_University_of_Singapore National University of Singapore], [http://www.yewjin.com/storage/papers/PhDThesisLimYewJin.pdf pdf]
==2010 ...==
* [[Kunihito Hoki]], [[Masakazu Muramatsu]] ('''2012'''). ''[https://www.semanticscholar.org/paper/Efficiency-of-three-forward-pruning-techniques-in-Hoki-Muramatsu/206099961f401c8693e071c2b739f164ae5ffa6c Efficiency of three Forward-Pruning Techniques in Shogi: Futility Pruning, Null-move Pruning, and Late Move Reduction (LMR)]''. [https://www.journals.elsevier.com/entertainment-computing Entertainment Computing], Vol. 3, No. 3
* [[Kieran Greer]] ('''2012'''). ''[http://www.hindawi.com/journals/aai/2013/357068/ Tree Pruning for New Search Techniques in Computer Games]''. Advances in Artificial Intelligence, Vol. 2013
* [[Kieran Greer]] ('''2013'''). ''Dynamic Move Chains – a Forward Pruning Approach to Tree Search in Computer Chess''. [http://arxiv.org/abs/1403.0778 arXiv:1403.0778]

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