Difference between revisions of "Peter W. Frey"

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* [[Peter W. Frey]] ('''1980'''). ''Machine Othello''. [[Personal Computing#4_7|Personal Computing, Vol. 4, No. 7]], pp. 89
 
* [[Peter W. Frey]] ('''1980'''). ''Machine Othello''. [[Personal Computing#4_7|Personal Computing, Vol. 4, No. 7]], pp. 89
 
* [[Peter W. Frey]] ('''1983'''). ''The Alpha-Beta Algorithm: Incremental Updating, Well-Behaved Evaluation Functions, and Non-Speculative Forward Pruning''. Computer Game-Playing (ed. [[Max Bramer]]), pp. 285-289. Ellis Horwood Limited Publishers, Chichester.
 
* [[Peter W. Frey]] ('''1983'''). ''The Alpha-Beta Algorithm: Incremental Updating, Well-Behaved Evaluation Functions, and Non-Speculative Forward Pruning''. Computer Game-Playing (ed. [[Max Bramer]]), pp. 285-289. Ellis Horwood Limited Publishers, Chichester.
* [[Peter W. Frey]] ('''1983'''). ''An Introduction to Computer Chess''. [[Chess Skill in Man and Machine]] (ed. P.W. Frey), 2nd edition, Springer-Verlag, New York. ISBN 0-387-90790-4.
+
* [[Peter W. Frey]] ('''1983'''). ''An Introduction to Computer Chess''. [[Chess Skill in Man and Machine]] (ed. P.W. Frey), 2nd edition, Springer
 +
* Alan S. Wolff, [[Donald H. Mitchell]], [[Peter W. Frey]] ('''1984'''). ''[https://www.tandfonline.com/doi/abs/10.1080/00223980.1984.9712586 Perceptual Skill in the Game of Othello]''. [https://en.wikipedia.org/wiki/The_Journal_of_Psychology The Journal of Psychology], Vol. 118, No. 1
 
* [[Peter W. Frey]] ('''1985'''). ''An Empirical Technique for Developing Evaluation Functions''. [[ICGA Journal#8_1|ICCA Journal, Vol. 8, No. 1]]
 
* [[Peter W. Frey]] ('''1985'''). ''An Empirical Technique for Developing Evaluation Functions''. [[ICGA Journal#8_1|ICCA Journal, Vol. 8, No. 1]]
 
* [[Peter W. Frey]] ('''1986'''). ''Algorithmic Strategies for Improving the Performance of Game-Playing Programs''. In [[Mathematician#JDFarmer|J. Doyne Farmer]], [[Mathematician#AlanLapedes|Alan Lapedes]], [[Mathematician#NHPackard|Norman Packard]], [[Burton Wendroff]] (Ed.) ('''1986'''). ''Evolution, Games and Learning: Models for Adaptation in Machines and Nature''. Proceedings of the Fifth Annual International Conference of the Center, [https://en.wikipedia.org/wiki/Elsevier Elsevier]
 
* [[Peter W. Frey]] ('''1986'''). ''Algorithmic Strategies for Improving the Performance of Game-Playing Programs''. In [[Mathematician#JDFarmer|J. Doyne Farmer]], [[Mathematician#AlanLapedes|Alan Lapedes]], [[Mathematician#NHPackard|Norman Packard]], [[Burton Wendroff]] (Ed.) ('''1986'''). ''Evolution, Games and Learning: Models for Adaptation in Machines and Nature''. Proceedings of the Fifth Annual International Conference of the Center, [https://en.wikipedia.org/wiki/Elsevier Elsevier]

Revision as of 17:45, 25 September 2020

Home * People * Peter W. Frey

Peter W. Frey [1]

Peter W. Frey,
an American psychologist, computer scientist and Professor Emeritus at Northwestern University. At the Department of Psychology at Northwestern his research focused on pattern recognition, machine learning, computer chess and computer-based decision systems. He is co-founder of Pattern Recognition Systems. Peter W. Frey is editor of and contributor to Chess Skill in Man and Machine [2], the definitive text on computer chess [3].

Brute-force and AI

During the 70s and 80s, Peter W. Frey researched and wrote on computer chess with further impact on the development. In disagreement with the AI-establishment and their decreasing interest in (brute force) computer chess as the former Drosophila of AI [4] , and unlike perhaps his colleagues De Groot and Gobet, he was an advocate of brute force Shannon Type-A programs. His suggestion to Slate and Atkin triggered some thoughts on the matter, and as a result they dumped selective searching in 1973 in favor of full-width searching in Chess 4.0 [5] .

Chess 0.5

In 1978, Peter W. Frey wrote a didactic program in Pascal along with Chess author Larry Atkin, which was published as Chess 0.5 in Byte Magazine [6] , and re-published on-line in 2005, available from Scott A. Moore's sites [7] [8].

Odin

Further working with Larry Atkin, Peter W. Frey is co-author of the strong commercial Othello program Odin [10] [11], which ran as module in the Chafitz Modular Game System and the Applied Concepts Great Game Machine [12].

See also

Selected Publications

[13]

1976 ...

Peter W. Frey (1977). An Introduction to Computer Chess. Chess Skill in Man and Machine pp. 54-81

1980 ...

1990 ...

2000 ...

External Links

References

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