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Peter W. Frey

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* [[Peter W. Frey]] ('''1980'''). ''Machine Othello''. [[Personal Computing#4_7|Personal Computing, Vol. 4, No. 7]], pp. 89
* [[Peter W. Frey]] ('''1983'''). ''The Alpha-Beta Algorithm: Incremental Updating, Well-Behaved Evaluation Functions, and Non-Speculative Forward Pruning''. Computer Game-Playing (ed. [[Max Bramer]]), pp. 285-289. Ellis Horwood Limited Publishers, Chichester.
* [[Peter W. Frey]] ('''1983'''). ''An Introduction to Computer Chess''. [[Chess Skill in Man and Machine]] (ed. P.W. Frey), 2nd edition, Springer-Verlag* Alan S. Wolff, [[Donald H. Mitchell]], New York[[Peter W. Frey]] ('''1984'''). ''[https://www.tandfonline.com/doi/abs/10. ISBN 0-387-90790-41080/00223980.1984.9712586 Perceptual Skill in the Game of Othello]''. [https://en.wikipedia.org/wiki/The_Journal_of_Psychology The Journal of Psychology], Vol. 118, No.1
* [[Peter W. Frey]] ('''1985'''). ''An Empirical Technique for Developing Evaluation Functions''. [[ICGA Journal#8_1|ICCA Journal, Vol. 8, No. 1]]
* [[Peter W. Frey]] ('''1986'''). ''Algorithmic Strategies for Improving the Performance of Game-Playing Programs''. In [[Mathematician#JDFarmer|J. Doyne Farmer]], [[Mathematician#AlanLapedes|Alan Lapedes]], [[Mathematician#NHPackard|Norman Packard]], [[Burton Wendroff]] (Ed.) ('''1986'''). ''Evolution, Games and Learning: Models for Adaptation in Machines and Nature''. Proceedings of the Fifth Annual International Conference of the Center, [https://en.wikipedia.org/wiki/Elsevier Elsevier]

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