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Peter Jansen

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'''Peter Jozef Jansen''',<br/>
a Belgian computer scientist and games researcher. As student at [[Carnegie Mellon University]], he was member of the [[Deep Thought]] team <ref>[http://query.nytimes.com/gst/fullpage.html?res=950DEEDF1F3DF935A1575AC0A96F948260&sec=&spon=&pagewanted=all Chess-Playing Computer Closing In on Champions] by [https://en.wikipedia.org/wiki/Robert_Byrne Robert Byrne], [https://en.wikipedia.org/wiki/The_New_York_Times New York Times], September 26, 1989</ref>. His research interests were about "trappy", speculative play and using knowledge about the [[Opponent Model Search|opponent]] in game-tree search. Peter worked with [[Jonathan Schaeffer]] - his thesis supervisor was [[Herbert Simon]]. Together with [[Fernand Gobet]] he wrote the [[Pattern Learning|pattern learning]] chess application [[CHUMP]] (CHUnking of Moves and Patterns), which was introduced as ''A Chess Program Based on a Model of Human Memory'' <ref>[[Fernand Gobet]], [[Peter Jansen]] ('''1994'''). ''[http://people.brunel.ac.uk/~hsstffg/abstracts/chess_program.html Towards a Chess Program Based on a Model of Human Memory].'' . [[Advances in Computer Chess 7]]</ref> at the [[Advances in Computer Chess 7|7th Advances in Computer Chess]] conference, July 1-2, 1993.
=Photos & Games=
* [[Peter Jansen]] ('''1992'''). ''KQKR: Assessing the Utility of Heuristics.'' [[ICGA Journal#15_4|ICCA Journal, Vol. 15, No. 4]]
* [[Peter Jansen]] ('''1993'''). ''KQKR: Speculatively Thwarting a Human Opponent.'' [[ICGA Journal#16_1|ICCA Journal, Vol. 16, No. 1]]
* [[Fernand Gobet]], [[Peter Jansen]] ('''1994'''). ''[http://people.brunel.ac.uk/~hsstffg/abstracts/chess_program.html Towards a Chess Program Based on a Model of Human Memory].'' [[Advances in Computer Chess 7]]
* [[Fernand Gobet]], [[Peter Jansen]] ('''2005'''). ''Training in Chess: A Scientific Approach''. [http://www.brunel.ac.uk/~hsstffg/preprints/Training_in_chess.PDF pdf]

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