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Othello

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[[FILE:Olympiad2017Othello10x10.jpg|none|border|text-bottom|link=http://icga.org/?page_id=2137]]
[[20th Computer Olympiad#Othello|20th Computer Olympiad, Leiden 2017]], Othello 10x10 winners, [[Shun-Chin Hsu]] (Mothello10, Bronze),<br/>[[Fabien Letouzey]] with [[WCCC 2005]] shirt (Decapus, Gold) and [[Andrew Lin]] (Deep Nikita, Silver) <ref>[http://icga.org/?page_id=2137 Events 2017: Dinner - Photo 24 of 25] by [[Jan Krabbenbos]]</ref>
 
=Othello Programs=
* [[Sanjoy Mahajan#Bill|Bill]] by [[Kai-Fu Lee]] and [[Sanjoy Mahajan]]
=See also=
* [[Donald H. Mitchell]] ('''1984'''). ''Using Features to Evaluate Positions in Experts' and Novices' Othello Games''. Masters thesis, Department of Psychology, [[Northwestern University]], Evanston, IL
==1985 ...==
* [[Kai-Fu Lee]], [[Sanjoy Mahajan]] ('''1986'''). ''[httphttps://repositorykilthub.cmu.edu/cgiarticles/viewcontent.cgi?article=2593&context=compsci BILL_a_table-based_knowledge-intensive_othello_program/6603887/1 BILL: a table-based, knowledge-intensive othello program]''. Technial Report CMU-CS-86-141, [[Carnegie Mellon University]], [https://pdfs.semanticscholar.org/f7ab/15736ecc79452aa4546cf8d7f5aa94d6afa0.pdf pdf] * [[Kai-Fu Lee]] ('''1986'''). ''[httphttps://repositorykilthub.cmu.edu/cgiarticles/viewcontent.cgi?article=2622&context=compsci A_pattern_classification_approach_to_evaluation_function_learning/6591158 A pattern classification approach to evaluation function learning]''. Technial Report CMU-CS-86-173, [[Carnegie Mellon University]]* [[Kai-Fu Lee]], [[Sanjoy Mahajan]] ('''1988'''). ''[httphttps://www.sciencedirect.com/science/article/abs/pii/0004370288900768 A Pattern Classification Approach to Evaluation Function Learning]''. [https://en.wikipedia.org/wiki/Artificial_Intelligence_%28journal%29 Artificial Intelligence], Vol. 36, No. 1
* [[Stuart Russell]], [[Eric Wefald]] ('''1988'''). ''Decision-Theoretic Search Control: General Theory and an Application to Game-Playing.'' Computer Science Division Technical Report 88/435, University of California, Berkeley, CA.
* [[Mathematician#KADeJong|Kenneth A. De Jong]], [[Mathematician#ACSchultz|Alan C. Schultz]] ('''1988'''). ''Using Experience-Based Learning in Game Playing''. Proceedings of the Fifth International Machine Learning Conference, [http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.52.5381 CiteSeerX] » [[Learning]]
* [[Greg M. Gupton]] ('''1989'''). ''Genetic Learning Algorithm Applied to the Game of Othello''. [[1st Computer Olympiad#Workshop|Heuristic Programming in AI 1]]
==1990 ...==
* [[Kai-Fu Lee]], [[Sanjoy Mahajan]] ('''1990'''). ''[httphttps://www.sciencedirect.com/science/article/abs/pii/000437029090068B The Development of a World Class Othello Program]''. [https://en.wikipedia.org/wiki/Artificial_Intelligence_%28journal%29 Artificial Intelligence], Vol. 43, No. 1
* [[Jean-Christophe Weill]] ('''1991'''). ''Experiments With the NegaC* Search - An Alternative for Othello Endgame Search.'' [[2nd Computer Olympiad#Workshop|Heuristic Programming in AI 2]]
* [[Richard Korf]] and [[Max Chickering]] ('''1994'''). ''[http://www.aaai.org/Library/AAAI/1994/aaai94-210.php Best-first minimax search: Othello results].'' Proceedings of the 13th National Conference on Artificial Intelligence (AAAI-94), pp. 1365-1370. AAAI Press, Menlo Park, CA.

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