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Opponent Model Search

291 bytes added, 21:06, 6 January 2020
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==2005 ...==
* [[Jeroen Donkers]], [[Jos Uiterwijk]], [[Jaap van den Herik]] ('''2005'''). ''Selecting Evaluation Functions in Opponent-Model Search''.[https://en.wikipedia.org/wiki/Theoretical_Computer_Science_%28journal%29 Theoretical Computer Science], Vol 349, No. 2
* [[Jaap van den Herik]], [[Jeroen Donkers]], [[Pieter Spronck]] ('''2005'''). ''Opponent Modelling and Commercial Games''. (Keynote paper). CIG’05, [httphttps://www.fdgscimagojr.unimaas.nl/educ/donkers/pubscom/journalsearch..%5Cpdf%5Cherikcig2005.pdf pdfphp?q=20000195030&tip=sid&clean=0 CIG’05].
* [[Jeroen Donkers]], [[Jaap van den Herik]], [[Jos Uiterwijk]] ('''2005'''). ''[http://link.springer.com/chapter/10.1007/11922155_5 Similarity Pruning in PrOM Search]''. [[Advances in Computer Games 11]]
* [[Jeroen Donkers]] ('''2005'''). ''[https://www.semanticscholar.org/paper/Opponent-Models-and-Knowledge-Symmetry-in-Game-Tree-Donkers/6e37e557098873608df5847d324179cb0e199595 Opponent Models and Knowledge Symmetry in Game-Tree Search]''. IKAT [[Maastricht University|Universiteit Maastricht]]
* [[Austin Parker]], [[Dana S. Nau]], [[V.S. Subrahmanian]] ('''2006'''). ''Overconfidence or Paranoia? Search in Imperfect-Information Games''. [[Conferences#AAAI-2006|AAAI 2006]], [https://www.aaai.org/Papers/AAAI/2006/AAAI06-164.pdf pdf]
* [[Jeroen Donkers]], [[Pieter Spronck]] ('''2006'''). ''Preferenced-Based Player Modelling''. In AI Game Programming Wisdom 3

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