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Opponent Model Search

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* [[Austin Parker]], [[Dana S. Nau]], [[V.S. Subrahmanian]] ('''2006'''). ''Overconfidence or Paranoia? Search in Imperfect-Information Games''. [[Conferences#AAAI-2006|AAAI 2006]], [https://www.aaai.org/Papers/AAAI/2006/AAAI06-164.pdf pdf]
* [[Jeroen Donkers]], [[Pieter Spronck]] ('''2006'''). ''Preferenced-Based Player Modelling''. In AI Game Programming Wisdom 3
* [[Alan J. Lockett]], [[Charles L. Chen]], [[Risto Miikkulainen]] ('''2007'''). ''[http://nn.cs.utexas.edu/?lockett:gecco07 Evolving Explicit Opponent Models for Game Play]''. [https://dblp.uni-trier.de/db/conf/gecco/gecco2007c.html GECCO 2007]
* [[Sander Bakkes]], [[Pieter Spronck]], [[Jaap van den Herik]] ('''2009'''). ''Opponent Modelling for Case-based Adaptive Game AI''. [http://www.journals.elsevier.com/entertainment-computing/ Entertainment Computing], Vol. 1, Nr. 1, pp. 27-37, [http://ticc.uvt.nl/~pspronck/pubs/bakkes_journalOM.pdf pdf]
==2015 ...==
* [[Naoki Mizukami]], [[Yoshimasa Tsuruoka]] ('''2015'''). ''Building a Computer Mahjong Player Based on Monte Carlo Simulation and Opponent Models''. [[IEEE#TOCIAIGAMES|IEEE CIG 2015]], [http://www.logos.ic.i.u-tokyo.ac.jp/~mizukami/paper/cig_2015.pdf pdf]
* [[Roland Stuckardt]] ('''2017'''). ''"Too clever is dumb" - Kleine Philosophie des Schwindelns.'' In: [https://glarean-magazin.ch/2017/06/06/schach-essay-to-clever-is-dumb-philosophie-des-schwindelns-roland-stuckardt/ Glarean Magazin, June 6th, 2017.] [http://www.stuckardt.de/rsdokumente/glarean-magazin.ch-Schach-Essay%20von%20R%20Stuckardt%20Too%20clever%20is%20dumb.pdf (PDF)]
==2020 ...==
* [[Hung-Jui Chang]], [[Cheng Yueh]], [[Gang-Yu Fan]], [[Ting-Yu Lin]], [[Tsan-sheng Hsu]] ('''2021'''). ''Opponent Model Selection Using Deep Learning''. [[Advances in Computer Games 17]]
=Forum Posts=

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