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Opponent Model Search

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* [[Austin Parker]], [[Dana S. Nau]], [[V.S. Subrahmanian]] ('''2006'''). ''Overconfidence or Paranoia? Search in Imperfect-Information Games''. [[Conferences#AAAI-2006|AAAI 2006]], [https://www.aaai.org/Papers/AAAI/2006/AAAI06-164.pdf pdf]
* [[Jeroen Donkers]], [[Pieter Spronck]] ('''2006'''). ''Preferenced-Based Player Modelling''. In AI Game Programming Wisdom 3
* [[Alan J. Lockett]], [[Charles L. Chen]], [[Risto Miikkulainen]] ('''2007'''). ''[http://nn.cs.utexas.edu/?lockett:gecco07 Evolving Explicit Opponent Models for Game Play]''. [https://dblp.uni-trier.de/db/conf/gecco/gecco2007c.html GECCO 2007]
* [[Sander Bakkes]], [[Pieter Spronck]], [[Jaap van den Herik]] ('''2009'''). ''Opponent Modelling for Case-based Adaptive Game AI''. [http://www.journals.elsevier.com/entertainment-computing/ Entertainment Computing], Vol. 1, Nr. 1, pp. 27-37, [http://ticc.uvt.nl/~pspronck/pubs/bakkes_journalOM.pdf pdf]
==2015 ...==

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