Difference between revisions of "Nodes per Second"

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* [https://www.stmintz.com/ccc/index.php?id=190499 Playing the NPS game] by [[Gian-Carlo Pascutto]], [[CCC]], September 26, 2001
 
* [https://www.stmintz.com/ccc/index.php?id=190499 Playing the NPS game] by [[Gian-Carlo Pascutto]], [[CCC]], September 26, 2001
 
* [https://www.stmintz.com/ccc/index.php?id=198907 High NPS vs. Low NPS] by [[Russell Reagan]], [[CCC]], November 25, 2001
 
* [https://www.stmintz.com/ccc/index.php?id=198907 High NPS vs. Low NPS] by [[Russell Reagan]], [[CCC]], November 25, 2001
* [https://www.stmintz.com/ccc/index.php?id=265653 Measuring NPS...] by Joel, [[CCC]], November 17, 2002
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* [https://www.stmintz.com/ccc/index.php?id=265653 Measuring NPS...] by [[Joel Veness]], [[CCC]], November 17, 2002
 
* [https://www.stmintz.com/ccc/index.php?id=272748 C and C++ --- NPS] by Arshad F. Syed, [[CCC]], December 23, 2002
 
* [https://www.stmintz.com/ccc/index.php?id=272748 C and C++ --- NPS] by Arshad F. Syed, [[CCC]], December 23, 2002
 
* [https://www.stmintz.com/ccc/index.php?id=363895 n/s again...] by [[Stefano Gemma]], [[CCC]], May 07, 2004
 
* [https://www.stmintz.com/ccc/index.php?id=363895 n/s again...] by [[Stefano Gemma]], [[CCC]], May 07, 2004

Revision as of 17:45, 24 January 2019

Home * Search * Node * Nodes per Second

Nodes per Second, (NPS)
a measure of the chess program's speed. But whereas comparing different version of the same program is fine, comparisons between different engines are more difficult, since programmers use different schemes of counting nodes. The reciprocal of NPS is time per node, which translates to processor cycles per node.

Counting Nodes

Some programs include incrementing the counter after a call to:

The first approach suffers from the fact that most of selectivity techniques, where a node is pruned completely, tend to improve nodes per second. The second approach is heavily dependent on the fact whether evaluation function is called in interior nodes or in the quiescence search only. The third overemphasizes the difference between legal and pseudo-legal move generation.

See also

Interior Node
Leaf Node

Forum Posts

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External Links

Counting problem (complexity) from Wikipedia
Level of measurement from Wikipedia
Foot per second from Wikipedia
Knot (unit) from Wikipedia
Metre per second from Wikipedia

References

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