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NegaC*

125 bytes removed, 18:56, 4 May 2019
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'''C'''* and '''NegaC'''*,<br/>
an idea to turn a [[Depth-First]] to a [[Best-First]] search, like [[MTD(f)]] to utilize [[Null Window|null window]] searches of a [[Fail-Soft|fail-soft]] [[Alpha-Beta]] routine, and to use the [[Bound|bounds]] that are returned in a [https://en.wikipedia.org/wiki/Bisection bisection] scheme. This yields in the '''C'''* algorithm, already proposed by [[Kevin Coplan]] in 1981 along with his search machine [[Kevin Coplan#Virgo|Virgo]] <ref>[[Kevin Coplan]] ('''1982'''). ''A special-purpose machine for an improved search algorithm for deep chess combinations.'' [[Advances in Computer Chess 3]]</ref> and '''NegaC'''*, a [[NegaMaxNegamax]] implementation of '''C'''*, introduced by [[Jean-Christophe Weill]] in 1991 <ref>[[Jean-Christophe Weill]] ('''1991'''). ''Experiments With the NegaC* Search - An Alternative for Othello Endgame Search.'' [[2nd Computer Olympiad#Workshop|Heuristic Programming in AI 2]], [http://www.recherche.enac.fr/%7Eweill/publications/negac.ps.gz zipped postscript] and [http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.39.3189&rep=rep1&type=pdf pdf] from [http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.39.3189 CiteSeerX]</ref>.
=NegaC* Pseudo Code=
=Publications=
* [[Kevin Coplan]] ('''1982'''). ''[https://www.sciencedirect.com/science/article/pii/B9780080268989500061 A specialSpecial-purpose machine Purpose Machine for an improved search algorithm Improved Search Algorithm for deep chess combinations.Deep Chess Combinations]'' . [[Advances in Computer Chess 3]]* [[Kevin Coplan]] ('''1984'''). ''[https://www.researchgateera.netlib.ed.ac.uk/handle/publication1842/34992637_The_experimental_and_theoretical_validation_of_a_new_search_algorithm_with_a_note_on_the_automatic_generation_of_causual_explanations 6645 The experimental and theoretical validation of a new search algorithm with a note on the automatic generation of causual causal explanations]''. Ph.D. thesis, [[University of Edinburgh]], [https://www.era.lib.ed.ac.uk/bitstream/handle/1842/6645/Coplan1984.pdf pdf]
* [[Wolfgang Nagl]] ('''1989'''). ''Best-Move Proving: A Fast Game Tree Searching Program''. [[1st Computer Olympiad#Workshop|Heuristic Programming in AI 1]]
* [[Jean-Christophe Weill]] ('''1991'''). ''Experiments With the NegaC* Search - An Alternative for Othello Endgame Search.'' [[2nd Computer Olympiad#Workshop|Heuristic Programming in AI 2]]

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