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Naraku

86 bytes added, 11:51, 16 June 2021
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an [[UCI]] compatible chess engine by [[Marco Meloni]], written in [[Cpp|C++]], first released in July 2010.
Naraku is a [[Bitboards|bitboard]] engine, applying standard [[Search|search]] techniques such as [[Alpha-Beta|alpha-beta]] with [[Transposition Table|transposition table]] inside an [[Iterative Deepening|iterative deepening]] framework, enhanced by
[[Null Move Pruning|null move pruning]], [[Futility Pruning|futility pruning]], [[Late Move Reductions|late move reductions]] and [[Quiescence Search|quiescence search]] <ref>[https://web.archive.org/web/20131127184857/http://www.miroku79.info/blog/?page_id=88 Miro's blog » Naraku Chess Engine] ([https://en.wikipedia.org/wiki/Wayback_Machine Wayback Machine], November 27, 2013)</ref>.
Naraku had a strong tournament debut, winning [[TCEC Season 2#Division F|TCEC Season 2, Division F]].
=External Links=
==Chess Engine==
* [https://web.archive.org/web/20131127184857/http://www.miroku79.info/blog/?page_id=88 Miro's blog » Naraku Chess Engine] ([https://en.wikipedia.org/wiki/Wayback_Machine Wayback Machine], November 27, 2013)
* [https://ccrl.chessdom.com/ccrl/4040/cgi/engine_details.cgi?match_length=30&each_game=1&print=Details&each_game=1&eng=Naraku%201.4#Naraku_1_4 Naraku 1.4] in [[CCRL|CCRL 40/15]]
==Misc==

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