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Mr. Turk

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'''[[Main Page|Home]] * [[Engines]] * Mr. Turk'''
[[FILE:TurkSColes.jpg|border|right|thumb|160px| The Turk <ref>[https://en.wikipedia.org/wiki/John_Gaughan Gaughan's] reconstructed Turk <ref>Source image with , [[L. Stephen Coles]]: http:''//www.grg.org/images/TurkSColes.jpg Source image] with [[L. Stephen Coles]]: This is a derivative, released under the [https://en.wikipedia.org/wiki/GNU_Free_Documentation_License GFDL] and [https://en.wikipedia.org/wiki/Creative_Commons CC], [https://en.wikipedia.org/wiki/Wikimedia_Commons Wikimedia Commons]</ref> ]]
'''Mr. Turk''',<br/>
an early chess program written in [[Fortran]] by primary authors [[Gary Boos]] and [[James Mundstock]] from the at [[https://en.wikipedia.org/wiki/University_of_Minnesota University of Minnesota] ], written in [[Fortran]] to run on a [[CDC 6600]], which . Mr. Turk participated in the [[ACM 1971|ACM's Second North American Computer-Chess Championship]] 1971. It did not use [[Alpha-Beta|alpha-beta]], but a search based on a ''Multipurpose, Theorem-Proving Heuristic Program'' as described by [[James R. Slagle]] and [[Philip Bursky]] in 1968 <ref>[[James R. Slagle]], [[Philip Bursky]] ('''1968'''). ''Experiments With a Multipurpose, Theorem-Proving Heuristic Program''. [[ACM#Journal|Journal of the ACM]], Vol. 15, No. 1</ref> .
=Description=
by [[Gary Boos|Gary J. Boos]] from [[Ben Mittman|Ben Mittman's]] 1971 Panel <ref>[[Ben Mittman]] ('''1971'''). ''[http://www.computerhistory.org/chess/full_record.php?iid=doc-431614f6d1ee8 Computer Chess Programs (Panel)]''. [http://archive.computerhistory.org/projects/chess/related_materials/text/3-1%20and%203-3.computer_chess_panel.mittman/3-1%20and%203-3.computer_chess_panel.mittman_etc.1971.ACM.062303021.pdf pdf] from [[The Computer History Museum]]</ref> :
Since late 1967 [[James Mundstock]], myself, and others, have been working on our chess program, ''Mr. Turk''. ''Mr. Turk'' was developed at the University of Minnesota on a CDC 6600. At almost all times everyone working on the program was both a chess player and a reasonably good FORTRAN programmer. Our main goal has been to produce a program that could win as many chess games as possible. The methods used in striving for this goal have varied from group to group.
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[[Category:Mainframe]]
[[Category:Fortran]]

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