Difference between revisions of "Moves"

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* [[Alex Bell]], [http://www.springerlink.com/content/?Author=N.+Jacobi N. Jacobi] ('''1979'''). ''[http://comjnl.oxfordjournals.org/content/22/1/71.abstract How to read, make and store chess moves]''. [http://comjnl.oxfordjournals.org/content/22/1.toc The Computer Journal Vol. 22, No. 1], 71-75
 
* [[Alex Bell]], [http://www.springerlink.com/content/?Author=N.+Jacobi N. Jacobi] ('''1979'''). ''[http://comjnl.oxfordjournals.org/content/22/1/71.abstract How to read, make and store chess moves]''. [http://comjnl.oxfordjournals.org/content/22/1.toc The Computer Journal Vol. 22, No. 1], 71-75
 
* [[Barak Oshri]], [[Nishith Khandwala]] ('''2015'''). ''Predicting Moves in Chess using Convolutional Neural Networks''. [http://cs231n.stanford.edu/reports/ConvChess.pdf pdf] <ref>[https://github.com/BarakOshri/ConvChess GitHub - BarakOshri/ConvChess: Predicting Moves in Chess Using Convolutional Neural Networks]</ref> » [[Deep Learning]], [[Neural Networks]]
 
* [[Barak Oshri]], [[Nishith Khandwala]] ('''2015'''). ''Predicting Moves in Chess using Convolutional Neural Networks''. [http://cs231n.stanford.edu/reports/ConvChess.pdf pdf] <ref>[https://github.com/BarakOshri/ConvChess GitHub - BarakOshri/ConvChess: Predicting Moves in Chess Using Convolutional Neural Networks]</ref> » [[Deep Learning]], [[Neural Networks]]
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=Forum Posts=
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* [http://www.talkchess.com/forum3/viewtopic.php?f=7&t=74140 Game-terminating moves (variant stuff)] by [[Harm Geert Muller]], [[CCC]], June 09, 2020 » [[Games]]
  
 
=External Links=
 
=External Links=

Revision as of 10:42, 20 June 2020

Home * Chess * Moves

Irving Amen, Chess Move, 1977 [1]

In Chess terminology or game notation, a Move (or full move) implies a piece movement of both sides, white and black, e.g. 1. d4 Nf6. To relax this ambiguity, the term Half-move is used, also donated as one ply, to make sure that it is only the piece movement of one single side. However, in the context of chess programming, if not stated otherwise, the term Move refers the piece movement of one side, thus a half-move.

In the context of search, a Move is the edge, connecting two Nodes, which represent two consecutive chess positions inside one path of the search tree.

Type of Moves

Quiet Moves

Pawn Push
Castling
Null Move, even if invalid in Chess

Altering Material

Captures
En passant capture
Promotions
Piece Drop in various Chess variants

Tactical Properties

Reversibility

Involved Squares

Encoding and Generating

Move Enumeration

Notation

Adjunct Moves

Those moves are determined by search and are matter of move ordering:

Make and Unmake

See also

Publications

Forum Posts

External Links

References

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