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Monte-Carlo Tree Search

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* [[Pim Nijssen]], [[Mark Winands]] ('''2012'''). ''[http://ieeexplore.ieee.org/document/6266709/ Monte-Carlo Tree Search for the Hide-and-Seek Game Scotland Yard]''. [[IEEE#TOCIAIGAMES|IEEE Transactions on Computational Intelligence and AI in Games]], Vol. 4, No. 4 <ref>[https://en.wikipedia.org/wiki/Scotland_Yard_%28board_game%29 Scotland Yard (board game) from Wikipedia]</ref>
* [[Hendrik Baier]], [[Mark Winands]] ('''2012'''). ''Nested Monte-Carlo Tree Search for Online Planning in Large MDPs''. [http://www2.lirmm.fr/ecai2012/ ECAI 2012], [https://dke.maastrichtuniversity.nl/m.winands/documents/ecai2012.pdf pdf]
* [[Hendrik Baier]], [[Mark Winands]] ('''2012'''). ''Beam Monte-Carlo Tree Search''. [http://dblp.uni-trier.de/db/conf/cig/cig2012.html[IEEE#BaierW12 CIG|IEEE CIG 2012]], [https://dke.maastrichtuniversity.nl/m.winands/documents/CIG2012_paper_32.pdf pdf]* [[Thomas Philip Runarsson]], [[Marc Schoenauer]], [[Michèle Sebag]] ('''2012'''). ''Pilot, Rollout and Monte Carlo Tree Search Methods for Job Shop Scheduling''. [https://arxiv.org/abs/1210.0374 arXiv:1210.0374]
* [[Adrien Couetoux]], [[Olivier Teytaud]], [[Hassen Doghmen]] ('''2012'''). ''Learning a Move-Generator for Upper Confidence Trees''. [http://ics2012.ndhu.edu.tw/ ICS 2012], [https://en.wikipedia.org/wiki/Hualien_City Hualien], [https://en.wikipedia.org/wiki/Taiwan Taiwan], December 2012
'''2013'''

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