Matt Craighead
Revision as of 23:39, 28 January 2021 by GerdIsenberg (talk | contribs) (Created page with "'''Home * People * Matt Craighead''' FILE:MattCraighead.jpg|border|right|thumb|link=https://www.linkedin.com/in/mattcraighead/| | Matt Craighead <ref>[ht...")
Home * People * Matt Craighead
Matthew (Matt) Craighead,
an American mathematician, programmer and computer scientist, B.Sc. from Massachusetts Institute of Technology in 2002.
He is principle architect at Nvidia, was affiliated with Intel, and is Founder/CEO of Conifer Systems, Austin, Texas
[2].
Matthew was a prodigy in programming. He wrote his first computer program in Basic at age 4,
and started chess programming at age 8. His program Neptune participated at Don Beal's Uniform-Platform Computer Chess Championship 1993, when Matt was 11 years old
[3]
[4] . In 1995 he started a complete rewrite of Neptune called Morgoth [5] .
Contents
Forum Posts
- quiescence search problems by Matt Craighead, rgcc, August 01, 1995
- Need help with chess program! by Matt Craighead, rgcc, September 09, 1995
- More notes on program by Matt Craighead, rgcc, September 10, 1995
- Unusual killer heuristic behavior by Matt Craighead, rgcc, September 10, 1995
- Re: Multi-core vs. Single thread performance by Matt Craighead, Real World Technologies - Forums, November 17, 2008
External Links
- Matt Craighead - LinkedIn
- Matt Craighead from MobyGames
- Matt Craighead's Utumno
- Matt Craighead - Autism Meets World, YouTube Video
References
- ↑ Matt Craighead - LinkedIn
- ↑ Matt Craighead - LinkedIn
- ↑ Don Beal (1993). Report on the QMW 1993 Uniform-Platform Computer-Chess Championship. ICCA Journal, Vol. 16, No. 3
- ↑ QMW computer chess by Don Beal, rec.games.chess, August 19, 1993
- ↑ quiescence search problems by Matt Craighead, rgcc, August 01, 1995