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Martin Müller

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an Austrian computer scientist, researcher, since 2000 associate professor, and since 2009 full professor at [[University of Alberta]].
Martin Müller's academical career included the [https://en.wikipedia.org/wiki/Graz_University_of_Technology Graz University of Technology], [[Jürg Nievergelt|Jürg Nievergelt's]] group at [[ETH Zurich]], [[University of California, Berkeley]], ETL (Electrotechnical Laboratory) at [https://en.wikipedia.org/wiki/University_of_Tsukuba University of Tsukuba] and the [https://en.wikipedia.org/wiki/Nippon_Telegraph_and_Telephone NTT], [https://en.wikipedia.org/wiki/Atsugi,_Kanagawa Atsugi], Japan.
His research interests focuses focus on game-tree [[Search|search]] and two-player games, including [[Go|computer Go]], [[Monte-Carlo Tree Search|Monte-Carlo tree search]], [[Depth-First|depth-first]] [[Proof-Number Search|proof-number search]] and [[Graph History Interaction|graph history interaction]] (GHI). He worked within the team of [[Jonathan Schaeffer]] on solving [[Checkers]] <ref>[https://webdocs.cs.ualberta.ca/~chinook/authors/ Authors - Chinook - World Man-Machine Checkers Champion]</ref>,
and more recently with [[Ryan Hayward]] on the game of [[Hex]].
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=Programs=
Martin Müller is co-author of two successful Go programs. The veteran program [https://www.game-ai-forum.org/icga-tournaments/program.php?id=144 Explorer] was developed along with [[Anders Kierulf]] and [[Keh-Hsun Chen|Ken Chen]] and played eight [[Computer Olympiad|Computer Olympiads]] from 1989 until 2005, two times winning Gold medals. His new program [https://www.game-ai-forum.org/icga-tournaments/program.php?id=535 Fuego] <ref>[http://fuego.sourceforge.net/ Fuego from sourceforge]</ref> , co-authored by [[Markus Enzenberger]], [[Broderick Arneson]], [[Richard Segal]], [[Gerald Tesauro]] and [[Arpad Rimmel]] (since 2010), won the Gold medal at the [[14th Computer Olympiad#Go9x9|14th Computer Olympia in 9x9 Go]], as well the Silver medal in [[14th Computer Olympiad#Go|19x19 Go]]
=Selected Publications=
<ref>[http://ilk.uvt.nl/icga/journal/docs/References.pdf [ICGA Journal#RefDB|ICGA Reference Database] (pdf)]</ref> <ref>[https://webdocs.cs.ualberta.ca/%7Emmueller/publications.html Publications of Martin Müller's Research Group]</ref> <ref>[https://dblp.uni-trier.de/pers/hd/m/M=uuml=ller_0003:Martin dblp: Martin Müller 0003]</ref>
==1989==
* [[Martin Müller]] ('''1989'''). ''Eine Theoretische Basis zur Programmierung von Go''. (A theoretical basis for programming Go.) Diplomarbeit, [https://en.wikipedia.org/wiki/Graz_University_of_Technology Graz University of Technology]
* [[David Silver]], [[Richard Sutton]], [[Martin Müller]] ('''2008'''). ''Sample-Based Learning and Search with Permanent and Transient Memories''. In Proceedings of the 25th International Conference on Machine Learning
'''2009'''
* [[Markus Enzenberger]], [[Martin Müller]] ('''2009'''). ''[https://link.springer.com/chapter/10.1007/978-3-642-12993-3_2 A lockLock-free multithreaded Free Multithreaded Monte-Carlo tree search algorithmTree Search Algorithm]''. [[Advances in Computer Games 12]], [https://webdocs.cs.ualberta.ca/~mmueller/ps/enzenberger-mueller-acg12.pdf pdf]
* [[Markus Enzenberger]], [[Martin Müller]] ('''2009'''). ''Fuego - An Open-source Framework for Board Games and Go Engine Based on Monte-Carlo Tree Search''. Technical Report TR 09-08, [[University of Alberta]]
* [[Martin Müller]] ('''2009'''). ''Fuego at the Computer Olympiad in Pamplona 2009: A Tournament Report''. Technical Report TR 09-09, [[University of Alberta]]
==2010 ...==
* [[Markus Enzenberger]], [[Martin Müller]], [[Broderick Arneson]], [[Richard Segal]] ('''2011'''). ''Fuego - An Open-source Framework for Board Games and Go Engine Based on Monte-Carlo Tree Search''. [[IEEE#TOCIAIGAMES|IEEE Transactions on Computational Intelligence and AI in Games]], Vol. 2, No. 4, [https://webdocs.cs.ualberta.ca/~mmueller/ps/fuego-TCIAIG.pdf pdf]
* [[Gabriel Van Eyck]], [[Martin Müller]] ('''2011'''). ''Revisiting Move Groups in Monte-Carlo Tree Search''. [[Advances in Computer Games 13]]
* [[Henry Brausen]], [[Ryan Hayward|Ryan B. Hayward]], [[Martin Müller]], [[Abdul Qadir]], [[David Spies]] ('''2011'''). ''Blunder Cost in Go and Hex''. [[Advances in Computer Games 13]]
* [[Chenjun Xiao]], [[Jincheng Mei]], [[Martin Müller]] ('''2018'''). ''Memory-Augmented Monte Carlo Tree Search''. [[Conferences#AAAI-2018|AAAI 2018]]
* [[Chao Gao]], [[Martin Müller]], [[Ryan Hayward]] ('''2018'''). ''Three-Head Neural Network Architecture for Monte Carlo Tree Search''. [[Conferences#IJCAI2018|IJCAI 2018]]
* [[Chao Gao]], [[Siqi Yan]], [[Ryan Hayward]], [[Martin Müller]] ('''2018'''). ''A transferable neural network for Hex''. [[CG 2018]], [[ICGA Journal#40_3|ICGA Journal, Vol. 40, No. 3]]
==2020 ...==
* [[Rejwana Haque]], [[Ting Han Wei]], [[Martin Müller]] ('''2021'''). ''On the Road to Perfection? Evaluating Leela Chess Zero Against Endgame Tablebases''. [[Advances in Computer Games 17]]
=External Links=
* [https://webdocs.cs.ualberta.ca/~mmueller/cgo/index.html Computer Go Research]
* [https://www.game-ai-forum.org/icga-tournaments/person.php?id=60 Martin Müller's ICGA Tournaments]
* [https://genealogy.math.ndsu.nodak.edu/id.php?id=219117 Martin Müller - The Mathematics Genealogy Project]
* [https://spectrum.ieee.org/robotics/artificial-intelligence/ais-have-mastered-chess-will-go-be-next AIs Have Mastered Chess. Will Go Be Next?] by [[Jonathan Schaeffer]], [[Martin Müller]] & [[Akihiro Kishimoto]], [[IEEE#Spectrum|IEEE Spectrum]], June 25, 2014

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