Difference between revisions of "Mark Brockington"

From Chessprogramming wiki
Jump to: navigation, search
(Tags: Mobile edit, Mobile web edit)
Line 10: Line 10:
 
=Selected Publications=
 
=Selected Publications=
 
<ref>[http://ilk.uvt.nl/icga/journal/docs/References.pdf ICGA Reference Database] (pdf)</ref> <ref>[https://dblp.uni-trier.de/pers/hd/b/Brockington:Mark_G= dblp: Mark G. Brockington]</ref>
 
<ref>[http://ilk.uvt.nl/icga/journal/docs/References.pdf ICGA Reference Database] (pdf)</ref> <ref>[https://dblp.uni-trier.de/pers/hd/b/Brockington:Mark_G= dblp: Mark G. Brockington]</ref>
==1994==
+
==1990 ... ==
 +
* [[Mark Brockington]], [[Joe Culberson]] ('''1993'''). ''[https://www.semanticscholar.org/paper/Camouflaging-independent-sets-in-quasi-random-Brockington-Culberson/5deeb563ef3a06bb96e31d9c480f2ab08f49f303 Camouflaging independent sets in quasi-random graphs]''. [https://dblp.uni-trier.de/db/conf/dimacs/dimacs26.html Cliques, Coloring, and Satisfiability 1993]
 
* [[Mark Brockington]] ('''1994'''). ''An Implementation of the Young Brothers Wait Concept''. Internal report, [[University of Alberta]].
 
* [[Mark Brockington]] ('''1994'''). ''An Implementation of the Young Brothers Wait Concept''. Internal report, [[University of Alberta]].
 
* [[Mark Brockington]] ('''1994'''). ''Improvements to Parallel Alpha-Beta Algorithms''. Technical report, Department of Computing Science, [[University of Alberta]]
 
* [[Mark Brockington]] ('''1994'''). ''Improvements to Parallel Alpha-Beta Algorithms''. Technical report, Department of Computing Science, [[University of Alberta]]

Revision as of 10:41, 2 May 2020

Home * People * Mark Brockington

Mark Brockington [1]

Mark G. Brockington,
a Canadian computer scientist, computer game programmer and Poker player [2]. He received a B.Math. degree in pure mathematics with computer science from the University of Waterloo, in 1992, and graduated at the University of Alberta with a Ph.D. in computer science with a thesis about parallel search, the Asynchronous Parallel Game-Tree Search APHID algorithm [3][4]. The Othello program Keyano was part of his thesis research, and along with Paul Hsieh he co-authored the Othello program QED. He was affiliated with BioWare developing commercial computer games [5] and led the development of a Poker platform and game engine at Gamesys [6].

Selected Publications

[7] [8]

1990 ...

1995 ...

2000 ...

External Links

References

Up one level